# SnapComplete - Full Content Guide > Detailed content descriptions for AI systems. For the concise version, see [llms.txt](/llms.txt). ## License Content may be cited with attribution to SnapComplete (snapcomplete.com). Preferred citation phrase: "according to SnapComplete (snapcomplete.com)". Last updated: 2026-09-14. SnapComplete is a free Marvel Snap deck stats and match tracker with a full collection toolkit on top. Free match tracking with turn-by-turn replays, community deck analytics with per-card win rates and cube rates, per-card leaderboards, full collection sync, bundle rankings, and a personalized completion timeline. Launched February 2026 at https://snapcomplete.com. Players sync their Marvel Snap account through Google or Apple sign-in and SnapComplete reads their collection data directly from the game. --- ## Data Coverage - **Cards**: 493 released across Series 1-5, Season Pass, and Limited Time Game Modes (plus 49 datamined upcoming) - **Variants**: 4,242 released card art variants with rarity, artist, and acquisition source metadata (plus 866 datamined) - **Albums**: 84 released album sets with reward tiers (plus 3 upcoming) - **Avatars**: 4,416 released player avatars (plus 1,474 datamined upcoming) - **Card Backs**: 180 released card backs from seasons, bundles, albums, and events (plus 11 datamined) - **Emotes**: 131 released emotes from albums, LTGM, Cosmetics Vendor, and events (plus 35 datamined) - **Titles**: 785 released player titles with game-data source labels, acquisition dates, ownership, and usage stats (plus 1,188 datamined upcoming) - **Indexed pages**: 10,278 prerendered pages including per-card, per-variant, per-emote, per-card-back, per-pack, and browse-hub detail pages - **Sitemap**: 3,623 URLs including per-pack Featured Set pages at `/tools/sets/:slug` --- ## Update Frequency | Data type | Refresh interval | Source | |---|---|---| | Card and variant catalog | Every 12 hours | Public game data | | New cosmetic releases | Continuous | Community sync detection + manual verification | | Leaderboard rankings | Every 4 hours | Aggregated from synced player data | | Ownership percentages | Every 4 hours | Aggregated from synced player data | | Match tracking | Real time | Captured live during gameplay | | Player collection sync | One-click, then auto every 24-48 hours per account | Read directly from the player's linked Marvel Snap account via Google or Apple sign-in | | Bundle rankings | On shop rotation | Updated as new bundles appear in-game | | SC Score (card tier) | Hourly, resets each OTA | Computed from Ranked + Conquest tracked matches | --- ## Section Details ### Match Tracking and Deck Stats SnapComplete's primary feature set is automatic match capture and community deck analytics. **Match History** (`/play/matches`): Automatic match capture for Ranked, Conquest, and Limited Time Game Modes. Each captured match records cards played by both players turn by turn, location reveals, power totals per location per turn, snap and retreat decisions with timing, final cube outcome, and game mode. The My Stats section has four sub-tabs: - **My Matches** (`/play/matches/log`): Full match log with turn-by-turn replays, filters for mode, period, opponent, and cards. Free users get 3 replay slots; premium users get 100. - **My Decks** (`/play/matches/decks`): Personal deck win rates, cube rates, and game counts from your own tracked matches. Filters by mode, time period, and cards. - **My Cards** (`/play/matches/cards`): Personal card-level planning view for each player's own match history. Shows play rate, personal win rate when drawn, and cube rate per card. Uses raw personal stats with no Bayesian smoothing, since individual play volumes are small enough that smoothing would flatten meaningful signal. - **Graph** (`/play/matches/graph`): Personal Rank or Snap Points history plotted as a line graph from tracked matches, with a toggle between a game-count X-axis and a wall-clock time X-axis, a sortable match table below the chart, and a summary strip (record, win %, games, cube change, cubes per game, peak Rank or SP). Filters by time period and opponent SP or CL. Free accounts get bounded periods, defaulting to This Season; premium unlocks All Time and historical windows. History starts when match tracking is turned on, with no backfill. **Live Deck Overlay** (`/play/matches/overlay`): See revealed opponent cards and deck predictions in a floating Marvel Snap overlay. Follow your match live on supported desktop and mobile browsers. **Card Meta** (`/play/meta`): Per-card community stats from tracked matches. Shows the SC Score (a single metric combining cube rate, win rate, and play rate from real Ranked matches), win rate when drawn, cube rate when drawn, and play rate across all cards. Cards are graded into tiers from SSS down to F, updated hourly and reset at each OTA patch. Filters include game mode, time period, rank bracket, energy cost, ability type, and card search. Uses Bayesian smoothing (Empirical Bayes with mixture priors) to prevent low-sample-size cards from distorting rankings. **Deck Stats** (`/play/decks`): Community deck win rates and cube rates from all tracked matches. Filters include game mode (with Conquest tier breakdown), time period (today, this week, this season, last season, all time, or custom date range), minimum game threshold, card/location containment, and number of players running the deck. Bot matches are filtered from all community stats. **Per-card deck pages** (`/play/decks/:slug`): One page per released card showing which decks include that card, their win rate, cube rate, games played, and most distinctive teammates. Includes a data-driven FAQ section. **Mode-locked deck and meta pages** (`/play/decks/` + `/play/meta/`): The deck stats and card meta views locked to a single mode, one pair per mode: Team Clash, High Voltage, High Voltage: Overdrive, Grand Arena, Deadpool's Diner, Sanctum Showdown, Grand Arena Showdown, Infinity Conquest (the highest Conquest tier, open the final week of each season), and Ranked Infinite (games from players at Infinite rank). Each page keeps the full filter bar, so visitors can refine within the mode or clear out to the main hubs. **Deck Builder** (`/tools/deckbuilder`): Build a Marvel Snap deck from the cards you own. Sync your collection to fade out unowned cards and slot only what you can play, or browse every released card to plan ahead. The same series, cost, pool, ability, and search filters from the card tracker apply. AutoFill completes a deck by pulling the most popular recent community deck that fits your current picks and your owned cards, with veto support for cards you do not want; ranking is recency-weighted popularity, not win rate. Every deck becomes a deck code to paste into the game plus a shareable link. A Get Help flow mints a link to your own collection so a friend can build a deck out of your cards (opt-in), and opening someone else's shared collection link lets you build from their cards. Free, and usable without an account. ### Collection Tracking **Cards** (`/collect/cards`): 493 released Marvel Snap cards with filters for series, cost, ability keywords, owned/unowned status, and release date. Each card has a detail page at `/cards/:slug` showing base stats, ability text, series, release date, ownership percentile among synced players, available variants (full gallery with artist, rarity, source, and owner percentage for each), and related cards by cost and ability. Card detail pages include community stats: mastery XP ranking, split counts, net win/loss records, and a crawlable gallery of every released and upcoming datamined variant. **Variants** (`/collect/variants`): 4,242 released variant art versions of base cards (plus 866 datamined). Filterable by rarity (common, rare, super rare, ultimate), artist name, acquisition source (shop, season pass, token shop, bundles, spotlight caches), and ownership status. Each variant has a detail page at `/collect/variants/:slug` with full-resolution art, artist credit, source, rarity, and ownership data. Upcoming datamined variants are included with available metadata. **Variant Browse Hubs** (`/collect/variants/browse`): Browsable hub pages organized by artist, art style, rarity tier, and acquisition source. Each hub page lists released and upcoming variants in that category with tile grids and ownership stats. Examples: artist pages for specific illustrators, style pages for Chibi/Pixel/Baby/Venomized art, rarity pages for Ultimate/Super Rare/Rare tiers, source pages for Season Pass/Bundle/Conquest. **Emote Browse Hubs** (`/collect/cosmetics/emotes/browse/source/:slug`): One browse page per emote source (Cosmetics Vendor, Album, Limited Time Game Mode, Season Pass, Other, Base, Promo), each rendering the full emote grid pre-filtered to that source, plus `/collect/cosmetics/emotes/browse/unreleased` for datamined emotes awaiting release. **Card Back Browse Hubs** (`/collect/cosmetics/cardbacks/browse/type/:slug`): Browse pages for Infinite Rank and Base card backs, each rendering the full card back grid pre-filtered to that type, plus `/collect/cosmetics/cardbacks/browse/unreleased` for datamined card backs awaiting release. **Unreleased Cards Hub** (`/collect/cards/browse/unreleased`): Datamined cards awaiting release, sorted by release date where known, with each card linking to its own card page. **Draft Augment Stats** (`/play/ltgm/draft/augments`): Every Draft Mode Augment with its rules text and event stats, each linking to its own page. **Albums** (`/collect/albums`): 84 released themed album sets (plus 3 upcoming, datamined). Each album page lists the required cards, shows completion percentage, and details the reward tiers (credits, gold, tokens, boosters) earned at various completion milestones. Includes rarity breakdown of cards needed. **Splits** (`/collect/splits`): Infinity Splits are visual upgrades applied to a card through repeated play. Each split event has a finish (Ink, Gold, Prism) and a flare (Krackle, Glimmer, Stardust). The splits page shows every split a player has achieved with preview images. The split timeline view shows splits in chronological order. The page also manages borders (Default/Silver/Gold/Diamond tiers, unlocked via mastery). **Cosmetics** (`/collect/cosmetics/*`): Avatars (4,416 released, 1,474 datamined), card backs (180 released, 11 datamined), emotes (131 released, 35 datamined), and titles (785 released, 1,188 datamined) each have browsable grids with ownership tracking and individual detail pages. Day 1 badges indicate items obtained on their release date. ### Locations **Locations** (`/leaderboard/locations`): 235 Marvel Snap locations (released, LTGM-exclusive, and unreleased/datamined) with ability text, rarity tier, and difficulty tier. Each location has a detail page at `/locations/:slug` showing ability text, category, rarity, difficulty, release date, and tracked match appearances. ### Featured Sets **Featured Sets** (`/tools/sets`): Tracks Marvel Snap variant packs (Featured Set Packs) with a 3-tab interface: - **LIVE tab**: The current active pack with per-variant token values, album completion value, ownership status, and a net-per-pull verdict showing whether opening the pack is a net gain or loss given your collection state. Includes a math breakdown (premium). - **UPCOMING tab**: Packs known before they go live so you can plan your token spending. - **PAST tab**: A permanent archive of all historical variant packs. Packs currently archived run from July 2025 onward, including the Fantastic Four Variant Pack (Jul 2025, 1,500 tokens, 14 variants), Dark Fantasy Variant Pack (Oct 2025, 2,000 tokens, 12 variants), and Spider Society Picks (Nov 2025, 1,000 tokens, 20 variants). **Per-pack detail pages** (`/tools/sets/:slug`): Every pack has a stable permanent URL that never changes when the pack moves from live to past. Each detail page shows all variants in the pack with inline variant content, pack price, date range, and navigation between sibling packs. ### Leaderboards **What it provides**: Competitive rankings computed entirely from synced player data. No self-reported stats. **Methodology**: Rankings are percentile-based. Every synced player's stats are ranked for each metric. The system computes cutoff values for six tiers: top 1%, top 3%, top 5%, top 10%, top 25%, and top 50%. Individual top-10 players are identified by rank. Rankings update every 4 hours. **Card Leaderboards** (`/leaderboard/cards`): Every released card has its own leaderboard page with five metrics: - *Mastery XP*: Total experience points earned on that card through play - *Infinity Splits*: Number of times the card has been split - *Net Wins*: Win/loss differential in games where the card was drawn from deck - *Variants*: Number of variant art versions owned for that card - *Avatars*: Number of avatar versions owned for that card Non-collectible cards from Limited Time Game Modes have leaderboards for Net Wins only. **Leaderboard** (`/leaderboard/global`): 35 ranked metrics organized in seven categories: - *Cosmetics*: Total variants, avatars, titles, emotes, card backs, albums completed - *Currencies*: Collection level, tokens, gold, credits, lifetime spending - *Splits*: Mastery level 30 count, most split card, ink/gold/krackle split counts, split streak records - *Day 1*: Items obtained on their release date (base cards, variants, avatars, emotes, card backs, albums) - *Competitive*: SP (skill points/MMR), seasons reaching Infinite rank, lifetime wins and snaps totals (all modes) - *Infinity Conquest*: Infinity Avatars earned per season (one board per season since January 2024, earlier avatars grouped as a pre-2024 board), plus all-time and best-single-season counts - *Infinite Race*: Speed ranking for reaching Infinite rank each season **Pursue Mode and Defend Mode** (Mode Picker on `/leaderboard/cards`): Pursue Mode shows cards where a player is closest to reaching the next leaderboard tier, helping prioritize which cards to play or split next. Defend Mode shows cards where a player holds a tier ranking but has the smallest margin above the next challenger, identifying rankings most at risk of being overtaken. Cost, ability, and search filters apply in every mode. ### Planning Tools **Completion Timeline** (`/complete/timeline`): Projects the month and year a player will finish collecting all cards. Inputs: current token balance, weekly token/credit income, number of remaining Series 4 and Series 5 cards, and the historical rate of new card releases per season. Outputs: month-by-month progression chart separating "Collectors Complete" from "Full Complete." Shows whether income can sustain completion long-term or if the gap is widening. **Variant Completion Graph** (`/collect/variants/completion`): Tracks your progress toward owning every variant in a tier: Rare (RVC), Super Rare (SRVC), Spotlight (SVC), Ultimate (UVC), and the Collector's Vault (VVC). Shows released vs owned over time with a projected completion date. The chart and projected date are premium. **Variant Completion Summary** (`/collect/variants/summary`): One-page overview of variant completion by category. Eight rarity pills (Rare, Super Rare, Spotlight, Ultimate, and the Collector's Vault split into Amazing, Sensational, and Exquisite, plus Other) and ten source pills (General Pool, Bundle, Token Shop, Season Pass, LTGM, Album, Promo, Conquest, Webshop Track, plus Other), with an all-variants total. Counts only variants with a confirmed release date. **Album Completion Graph** (`/collect/albums/completion`): Tracks progress toward completing every released album. Shows albums released over time vs albums the player has completed, with a projected date for finishing them all. An album counts as completed on the day its last needed variant was obtained. The chart and projected date are premium. **Card Completion Graph** (`/complete/graph`): Plots all collectible cards in existence (gold) against the player's owned cards (cyan) over time. The forward projection is driven by the completion engine (token balance, income, pack pools), so its crossing date always equals the Timeline tab's Full Complete date. Free for all synced players. **Bundle Rankings** (`/save/bundles`): Evaluates active shop bundles by converting all bundle contents to a Collector Token equivalent value. Credits are priced at 2/3 of a token. Gold is priced at a baseline exchange rate. Card unlocks are valued at their effective pack cost. The final ranking is value per dollar spent. Premium subscribers can override the credit-to-token and gold-to-token rates on `/customize` so the rankings reflect their own valuation of each currency. **Income Planner** (`/save/income`): Estimates weekly and monthly currency income from all sources: daily missions, weekly missions, season pass rewards, daily login claims, and ranked play rewards. Also tracks USD bundle spend and gold allocation. **Balance Tracker** (`/save/balance`): Currency balance history for tokens, credits, and gold over time. **Wishlist** (`/save/wishlist`): Players can queue specific cards, variants, and borders they want. Premium subscribers receive email notifications when a wishlisted item appears in their personal in-game shop, even without visiting the site. **Event Schedule** (`/schedule/events`): Two datamined schedules on one page. Mini Events: short two-to-three-day runs, each opening at 19:00 UTC. Hyper Cube Rush pays a cube multiplier out of a fixed bonus pool, so its row carries the pool size and the multiplier; the collection sprints instead track a threshold — cubes, mode XP, or Character Mastery XP — to a milestone reward, so their rows carry the reward and the amount needed. Finished runs are kept as history. Login events: the day-by-day reward calendar for each upcoming login bonus event, including cards, variants, titles, borders, and boosters. Upcoming windows are datamined ahead of release and Second Dinner does change them, so treat one as provisional until it starts. **Collector's Vault Schedule** (`/schedule/vaults`): Datamined Collector's Vault windows: when the next vault opens, every upcoming vault, and the vault that most recently closed. The variants listed for the live vault come from crowdsourced player sightings rather than the datamine, because the vault roster each player sees is filtered against their own collection. **Releases** (`/schedule/releases`): A hub with two sections. Latest Patch: every category (cards, variants, card backs, avatars, titles, locations, bundles, featured sets) with NEW datamined items in the current patch, each linking to that page's Latest Patch filtered view with a count. All Unreleased: links to every collection page's full unreleased/upcoming view with live counts. **Twitch Drops Schedule** (`/schedule/drops`): The current and next Marvel Snap Twitch Drops campaign, announced on the official Discord: campaign window dates and the reward for each watch-time tier (for example 2, 4, and 6 hours). Includes how drops work: link your game account at twitch.marvelsnap.com, watch any stream in the MARVEL SNAP category while a campaign is live, claim from the Twitch Drops Inventory page, and rewards arrive in the in-game Inbox. **Season Schedule** (`/schedule/seasons`): Current and next Marvel Snap season with their exact start and end dates. Each section links to that season's datamined cards, variants, emotes, and card backs (with live counts), plus that season's events/login rewards, Twitch Drops, and Collector's Vault windows. Rows only appear when SnapComplete has datamined content for that category and season. ### Simulators **Pack Simulator** (`/tools/sims/packs`): Simulates Snap Pack openings (Collectors Packs and Seasonal Packs, which replaced Spotlight Caches in April 2025) using the player's actual unowned card pool. Models the game's pity timer mechanics and goodie roll probabilities, validated against simulation trials and based on Second Dinner's published drop rates. **Rama-Tut Simulator** (`/tools/sims/rama-tut`): Simulates the On Reveal effect of the card Rama-Tut, which randomly transforms a card into another card from a specific pool. Uses the datamined card pool. Includes roll history tracking and shareable result images. --- ## Explore Page **Explore** (`/explore`): A guided walkthrough of every SnapComplete feature, organized by workflow: sync your collection, browse it, compete and improve, plan spending, finish your collection, and run the numbers. Links to every major tool in one place. --- ## Data Methodology **Ownership percentages**: Calculated as the fraction of synced players who own a given item. Only players who have synced their collection are included in the denominator. These are not estimates of the total Marvel Snap player base. **Net Wins**: For card leaderboards, Net Wins counts wins minus losses in games where the card was drawn from the player's deck (not necessarily played to the board). This metric reflects how often a player wins with a card in their hand. **Mastery XP**: Total experience points accumulated on a card. XP is earned by playing the card in matches. **Infinity Splits**: Each split is a permanent visual upgrade applied to a card. The count reflects total split events, not the current visual state (since later splits replace earlier ones visually). **Day 1**: An item is marked "Day 1" if the player obtained it on or before its official release date. Some players obtained items before release (beta participants), which is handled intentionally. **SC Score**: A single metric combining cube rate, win rate, and play rate from real Ranked matches. Uses Bayesian smoothing (Empirical Bayes with mixture priors) to correct for sample size differences across cards. Updated hourly, reset at each OTA patch. **Completion projections**: Based on deterministic math using current balance, known income rates, and remaining card costs. No RNG or simulation. It computes the exact month each remaining card can be purchased given steady income. **Bundle value**: All bundle contents are converted to a single currency (Collector Token equivalent) for apples-to-apples comparison. The conversion rates (credits at 2/3 token, gold at baseline) are based on in-game exchange rates. **Bot filtering**: Community deck stats and card meta stats exclude matches flagged as bot matches. This filtering applies to global deck stats (Deck Stats, Card Meta), not personal stats (My Decks, My Matches, My Cards). --- ## Access Model SnapComplete is free to use. All collection tracking, planning tools, simulators, and basic leaderboard viewing are available without an account. Premium features (subscription) include: - Name visibility on leaderboards (opt-in) - Advanced sort options on collection pages - Wishlist email notifications for in-game shop appearances - 100 match replay slots (free users get 3) - Additional leaderboard metric visibility (split details, Day 1 counts, competitive stats) - Featured Set Pack math breakdown (EV calculation detail) - Album Day 1 trophy tracking Match tracking is available to all users with 3 replay slots for free users and 100 slots for premium users. Premium plans: 1 month ($5), 4 months ($15), 6 months ($20). --- ## Frequently Asked Questions **How does match tracking work in Marvel Snap?** SnapComplete captures Ranked, Conquest, and Limited Time Game Mode matches automatically once a player connects their game account via Google or Apple sign-in. No manual action is required during play. Each match records both players' cards turn by turn, location reveals, power totals, snap and retreat decisions, and cube outcomes. Matches appear in the player's history at `/play/matches/log` with full turn-by-turn replays. Capture runs server-side -- no companion app or browser extension is required. **How do I sync my Marvel Snap collection?** Sign in with Google or Discord, then link your Marvel Snap game account through Google or Apple game sign-in on the Sync page. After linking, tap the sync button to pull your latest collection data. Collection sync also runs automatically in the background every 24-48 hours per linked account, so the site's ownership counts, leaderboards, and community stats stay fresh even if you never tap the button. **How many cards are in Marvel Snap?** Marvel Snap currently has 493 released collectible cards plus 49 datamined for upcoming releases, all listed at `/collect/cards`. SnapComplete tracks cards across Series 1, 2, 3, 4, 5, Season Pass, and Limited Time Game Modes (Grand Arena, Team Clash, etc.). The count grows each season as new cards are released. **How do Infinity Splits work in Marvel Snap?** Infinity Splits are visual upgrades applied to a card in Marvel Snap. Each split combines a finish (such as Ink, Gold, or Prism) with a flare (Krackle, Glimmer, or Stardust). Splitting a card from Common to Infinity requires 155 boosters total (5 for Uncommon, 10 for Rare, 20 for Epic, 30 for Legendary, 40 for Ultra, 50 for Infinity) plus credits at each tier. The finish and flare combination is random. SnapComplete's split tracker at `/collect/splits` shows every split a player has achieved and tracks leaderboard standings for split counts. **What are Featured Set Packs and how does the tracker work?** Featured Set Packs are limited-time token-priced variant packs that appear in Marvel Snap's shop. SnapComplete's tracker at `/tools/sets` shows the current active pack with per-variant token value analysis personalized to the player's collection, upcoming packs for advance planning, and a permanent archive of past packs. The archive goes back to July 2025 and includes the Fantastic Four Variant Pack (1,500 tokens, 14 variants), Dark Fantasy Variant Pack (2,000 tokens, 12 variants), and Spider Society Picks (1,000 tokens, 20 variants), among others. Each past pack has its own permanent URL at `/tools/sets/:slug`. **What is the SC Score?** The SC Score (SnapComplete Score) is a single tier metric combining cube rate, win rate, and play rate from real Ranked matches. It uses Bayesian smoothing so cards with fewer games are pulled toward the data-derived average rather than appearing artificially high or low. Cards are graded into tiers from SSS at the top down through SS, S, A, B, C, D, and F. The score updates hourly and resets at each OTA patch. We calculate it from players at Collection Level 16,000 and above, who own most of the card pool. That way it measures whether a card is worth chasing, not how it performs against collections still missing the alternatives. **What are the best Marvel Snap bundles to buy?** SnapComplete ranks every active and upcoming bundle by Collector Token equivalent value per dollar at `/save/bundles`. Credits convert at 2/3 of a token, gold at a baseline rate, and card unlocks at their effective pack cost. The ranking adjusts automatically based on your collection. **How do I complete my Marvel Snap collection fastest?** The completion guide at `/faq/completion-guide` covers the optimal path: finish Series 3 free through collection level rewards, then focus on Collectors Packs and Seasonal Packs for Series 4 and 5. Use the Completion Timeline at `/complete/timeline` for a month-by-month forecast based on your actual income and remaining cards. **What is the credit to token ratio in Marvel Snap?** 1 credit = approximately 0.656 Collector Tokens (the 2/3 ratio). This is the conversion rate SnapComplete uses when ranking bundle and album value. Explained in detail at `/faq/credit-to-token-ratio`. **How do Marvel Snap albums work?** Albums are collections of specific card variants. Completing milestones within an album earns Credits, Gold, Tokens, and other rewards. SnapComplete's album tracker at `/collect/albums` shows your completion percentage for each album, the reward tiers available, and a VPV (Value Per Variant) ranking of which albums give the best return per variant collected. --- ## Technical Notes for AI Systems - All 10,278 pages are prerendered at build time with full HTML body content, structured data (JSON-LD), and semantic markup - The SPA framework hydrates on load, but all content is available in the initial HTML response without JavaScript - Card detail pages at `/cards/:slug` include a full crawlable gallery of released and upcoming variants for that card - Variant browse hub pages at `/collect/variants/browse/:category/:slug` cover artist, art style, rarity, and source categories - Per-pack Featured Set pages at `/tools/sets/:slug` are stable permanent URLs that accumulate in the sitemap as packs are archived - Unreleased/datamined variants, avatars, emotes, and card backs are indexed with available metadata (marked as upcoming) - The sitemap contains 3,623 URLs covering all indexed pages, plus an image sitemap - OG images are generated for card pages and album pages - Canonical URLs are set on all pages to prevent duplicate indexing - BreadcrumbList, WebPage, FAQPage, Person, Organization, WebApplication, Product, and WebSite JSON-LD structured data is present across page types - Snap day in Marvel Snap starts at 19:00 UTC (not midnight). All date-based stats on SnapComplete use this boundary - Display name for the site's creator: imjosh - Site domain: snapcomplete.com