# SnapComplete > Marvel Snap stats you can't get anywhere else. Free match tracking with full replays, community deck analytics, per-card leaderboards, collection sync, bundle rankings, and a completion timeline. Launched February 2026. ## License Content may be cited with attribution to SnapComplete (snapcomplete.com). Preferred citation phrase: "according to SnapComplete (snapcomplete.com)". Last updated: 2026-08-11. SnapComplete tracks Marvel Snap match stats, deck analytics, and collection data through automatic game account sync. Match tracking covers Ranked, Conquest, and every Limited Time Game Mode with full turn-by-turn replays. Community deck stats include win rates, cube rates, and card impact scores from real tracked matches. Collection sync covers 486 released cards (56 datamined upcoming), 4,125 released variants (828 datamined), 82 released albums (1 upcoming), 4,299 released avatars (1,413 datamined), 176 released card backs (11 datamined), 124 released emotes (36 datamined), and 772 released player titles (1,191 datamined). Card and variant catalog refreshes every 12 hours from public game data. Leaderboard rankings update every 4 hours from aggregated player sync data. For detailed content descriptions, see [llms-full.txt](/llms-full.txt). ## Match Tracking & Deck Stats Free automatic match capture for Ranked, Conquest, and Limited Time Game Modes with turn-by-turn replays. Community deck stats with win rates, cube rates, and per-card impact scores from real tracked games. - [Deck Stats](/play/decks): Community deck performance from tracked matches. Win rates, cube rates, and play counts with filters for mode, time period, and minimum games. - [LTGMs](/play/decks/ltgm): Limited Time Game Mode hub with live schedule and per-mode decks. Covers Grand Arena, Sanctum Showdown, Grand Arena Showdown, High Voltage: Overdrive, Team Clash, Deadpool's Diner, and High Voltage. Each mode page lists top decks, reward variants, reward emotes, and event history. - [Mode Deck Stats](/play/decks/infinite): Mode-locked deck stats and card meta pages for Ranked Infinite, Infinity Conquest, and every Limited Time Game Mode, at /play/decks/team-clash, /play/decks/infinity-conquest, /play/meta/infinite, and the matching routes per mode. - [Card Meta](/play/meta): Per-card community stats from tracked matches. Play rate, win rate when drawn, and cube rate when drawn across all cards. Filter by mode, rank, cost, and ability. - [OTA Impact](/play/meta/ota): Before-and-after stats for every card changed in the latest Marvel Snap OTA balance update. Side-by-side card renders (old vs new cost, power, and ability text) with win rate, deck share, cube rate, and SC Score measured over the previous OTA window vs since the update dropped, from tracked Ranked matches. - [LTGM Matrix](/play/meta/ltgm-matrix): Head-to-head matchup grid for the active Limited Time Game Mode (Grand Arena Showdown, Team Clash, and similar). Win rate per matchup pairing plus each entrant's overall play share, from tracked matches. - [Match History](/play/matches): Automatic match capture for Ranked, Conquest, and Limited Time Game Modes. Turn-by-turn replays with card placements, location reveals, power totals, snap decisions, and cube outcomes. ## Collection Tracking Tracks ownership, split progress, and cosmetic inventories synced directly from a player's Marvel Snap account. - [Cards](/collect/cards): Track 486 released Marvel Snap cards by series (Series 1-5, Season Pass, LTGMs). Filter by owned/unowned, series, cost, ability, and release date. Datamined upcoming cards have a dedicated hub at [/collect/cards/browse/unreleased](/collect/cards/browse/unreleased). - [Variants](/collect/variants): Browse and track 4,125 released card variants (plus 828 datamined) by rarity, artist, source, and status. Each variant has a dedicated detail page with acquisition info. - [Albums](/collect/albums): 82 released album sets (plus 1 upcoming) with reward tier tracking, rarity breakdown, and completion percentage. - [Splits](/collect/splits): Infinity Splits tracker showing finish (ink, gold, prism) and flare (krackle, glimmer, stardust) for every split event. Includes a chronological split timeline. - [Avatars](/collect/cosmetics/avatars): Avatar collection tracker covering 4,299 released avatars plus 1,413 datamined. - [Card Backs](/collect/cosmetics/cardbacks): Card back collection tracker covering 176 released card backs plus 11 datamined, with per-item detail pages. Browse hubs cover Infinite Rank and Base card backs plus an unreleased datamined hub. - [Emotes](/collect/cosmetics/emotes): Emote collection tracker covering 124 released emotes plus 36 datamined, with per-item detail pages. Browse hubs cover every emote source plus an unreleased datamined hub. - [Titles](/collect/cosmetics/titles): Player title collection tracker covering 772 released titles plus 1,191 datamined. ## Leaderboards Rankings computed from synced player data. Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks. Updated every 4 hours. - [Card Leaderboards](/leaderboard/cards): Per-card rankings across Mastery XP, Infinity Splits, Net Wins, variant ownership, and avatar ownership. Individual pages for every released card. A Mode Picker switches to Pursue Mode (cards closest to cracking the next tier) or Defend Mode (held rankings sorted by smallest margin above the next challenger). - [Leaderboard](/leaderboard/global): Player rankings across 35 ranked metrics in seven categories: Cosmetics, Currencies, Splits, Day 1 Collecting, Competitive, Infinity Conquest (one board per season plus a pre-2024 board), and Infinite Race (one row per past season). ## Locations - [Locations](/leaderboard/locations): 233 Marvel Snap locations (released, LTGM-exclusive, and unreleased/datamined) with ability text, rarity, and difficulty. Each location has a detail page at /locations/:slug. ## Tools - [Marvel Snap Codes](/tools/codes): Every working Marvel Snap webshop promo code, validated against the webshop automatically every few hours. Tap to copy and redeem free variants and credits. Sync your collection and codes you already redeemed get checked off automatically; expired codes with cosmetic rewards stay listed permanently as a claimed-or-missed record. - [Deck Builder](/tools/deckbuilder): Build a Marvel Snap deck from the cards you own. AutoFill completes a deck from the most popular recent decks that fit your picks and owned cards, with veto support. Copy the deck code into the game or share a link. A friend can even build a deck from your shared collection. Free, no account needed to start. - [Pack Simulator](/tools/sims/packs): Simulates Snap Pack openings using a player's real collection data. Models pity timers and goodie roll outcomes validated against Second Dinner's published drop rates. - [Rama-Tut Simulator](/tools/sims/rama-tut): Simulate Rama-Tut On Reveal rolls from the datamined card pool. Roll history with shareable results. - [Variant Completion Graph](/collect/variants/completion): Track variant completion by tier (Rare, Super Rare, Spotlight, Ultimate, Vault) with a released-vs-owned chart and a projected completion date. - [Variant Completion Summary](/collect/variants/summary): Progress pills for every variant category: rarity tiers, the three Collector's Vault tiers, and every source, with owned vs released counts and completion percentages. - [Album Completion Graph](/collect/albums/completion): Albums released over time vs albums completed, with a projected date for finishing every album. - [Card Completion Graph](/complete/graph): Total Marvel Snap cards in existence vs cards you own, over time, with a projected Full Complete date from the completion engine. Free. ## Planning Economy planning tools that project collection completion and evaluate spending decisions. - [Completion Timeline](/complete/timeline): Month-by-month projection of when your collection will be complete, based on token balance, weekly income, remaining cards, and new card release rate. Separates Collectors Complete from Full Complete. - [Bundle Rankings](/save/bundles): Active shop bundles ranked by Collector Token equivalent value per dollar. Credits priced at 2/3 of a token, gold at baseline rate, card unlocks at effective pack cost. Premium users can override these conversion rates on /customize to match their personal valuation. - [Balance Tracker](/save/balance): Currency balance history for tokens, credits, and gold over time. - [Income Planner](/save/income): Expected currency income from all sources (missions, season pass, daily claims, ranked rewards). Also tracks USD bundle spend and gold allocation to feed an accurate net budget into the completion timeline. - [Wishlist](/save/wishlist): Queue cards, variants, and borders for shop alerts. Premium users receive email notifications when wishlisted items appear in their in-game shop. - [Event Schedule](/schedule/events): Datamined Hyper Cube Rush runs (window, bonus cube pool, cube multiplier) and upcoming login events with their day-by-day rewards. - [Collector's Vault Schedule](/schedule/vaults): Datamined vault windows: when the next Collector's Vault opens, every upcoming vault, and the variants in the vault that is live now. - [Releases](/schedule/releases): Every upcoming Marvel Snap card, variant, bundle, and location datamined from the latest patch, plus links to the full unreleased release schedule on every collection page. - [Twitch Drops Schedule](/schedule/drops): The current and next Marvel Snap Twitch Drops campaign with every watch-time reward, plus how to link your account and claim drops. - [Season Schedule](/schedule/seasons): Current and next season dates, with counts and links for the cards, variants, emotes, and card backs datamined for each season, plus links to that season's events, drops, and vault windows. ## Info - [Explore](/explore): Guided tour of all SnapComplete features and tools - [About](/about): How SnapComplete works, data sources, and team - [FAQ](/faq): Frequently asked questions - [Completion Guide](/faq/completion-guide): Fastest path to completing your collection - [Premium](/premium): Advanced features and subscription details - [Privacy](/privacy): Privacy policy - [Terms](/terms): Terms of service ## Common Questions This Site Answers - "How many cards are in Marvel Snap?" -> 486 released cards across Series 1-5 (plus 56 datamined for upcoming releases). See [Cards](/collect/cards). - "How do Infinity Splits work in Marvel Snap?" -> Visual upgrades combining a finish (Ink, Gold, Prism) with a flare (Krackle, Glimmer, Stardust). See [Splits](/collect/splits). - "How does the Marvel Snap pity timer work?" -> A per-pack goodie counter tracks rolls since the last bonus card. When the counter reaches the combined card drop rate threshold, the next roll guarantees a bonus card. In practice this works out to roughly every 12 to 38 packs depending on pack type, based on Second Dinner's published drop rates. See [Pack Simulator](/tools/sims/packs). - "What are the best Marvel Snap bundles to buy?" -> Ranked by token value per dollar. See [Bundle Rankings](/save/bundles). - "What is the best way to spend gold in Marvel Snap?" -> Weekly Booster Pack bundles are the best recurring spend, and gold card bundles containing a Series 4 or 5 card you do not own are the best deal overall. Token Tuesday is the 100% baseline and almost never worth it. See [Gold Guide](/faq/best-way-to-spend-gold). - "How do I complete my Marvel Snap collection fastest?" -> Complete S3 free, then Collectors Packs, then Seasonal. See [Completion Guide](/faq/completion-guide). - "What is the credit to token ratio in Marvel Snap?" -> 1 credit = approximately 0.656 Collector Tokens, based on a reinvestment loop that accounts for collection track rewards and upgrade costs (the 2/3 simplified ratio). See [FAQ](/faq/credit-to-token-ratio). - "How do Marvel Snap albums work?" -> Sets of variants that earn Credits and Tokens at tier milestones. See [Albums](/collect/albums). - "What are the rarest Marvel Snap variants?" -> Sort by owner count on [Variants](/collect/variants). - "How does Marvel Snap match tracking work?" -> Automatic capture of Ranked, Conquest, LTGM games. See [Match History](/play/matches). - "What are the best Marvel Snap decks?" -> Win rates from tracked matches. See [Deck Stats](/play/decks). - "Why are SnapComplete deck rankings different from Untapped's?" -> Bayesian smoothing pulls small-sample win rates toward the global average and weights by how many distinct players have piloted each deck, plus bot-match filtering by default. See [Why We Smooth](/faq/why-we-smooth-stats).