How Does Conquest Mode Work in Marvel Snap?

Conquest is Marvel Snap's best-of-series bracket mode. Instead of a single match, you play a sequence of back-to-back games against the same opponent until someone runs out of HP, then the winner advances to a new opponent inside the same ticket. This guide covers the tier ladder, the bracket structure, the medal economy, and what SnapComplete captures about Conquest that no other public tracker does.

How Conquest Works

Every run begins with a ticket (Proving Grounds is free; higher tiers are bought from the Conquest shop with medals). Once inside, the run proceeds as a sequence of brackets against different opponents. A bracket is a best-of-series where both players start at 10 HP, and the cubes dealt in each game subtract from the losing player's HP. A snapped 4-cube loss takes 4 HP off. Games happen back-to-back against the same opponent with no queue, no deck swap, and no matchmaking in between, only the ~30-second Ready / Concede prompt. A bracket ends when one player hits 0 HP or concedes at the prompt. Win enough brackets and you win the ticket, which pays medals plus a tier-gated cosmetic.

TierBracket wins to complete the ticket
Proving Grounds1
Silver2
Gold3
Infinity5

What SnapComplete Tracks

SnapComplete is the only public tool that captures Conquest turn-by-turn with bracket and run reconstruction. Sync your account and every Conquest game lands server-side. Your Match Log shows each bracket with the full list of games in order against the same opponent, the deck on both sides for every bracket, per-game cube swings and snap timing, a full replay with board state and card draws, bracket outcome and remaining HP, and the ticket-level context (which run the bracket belongs to, current winCount, and whether this bracket closed out the ticket). 4,233 SnapComplete accounts have synced, and tracked Marvel Snap matches land in our database across every mode including Conquest.

Medal Rewards by Tier

Medals drop on bracket entry, not on bracket win. Each tier x round has a distinct medal amount, verified live from game API responses. The values below are what you see the instant the new bracket begins:

TierEntry (bracket 1)Bracket 2Bracket 3Bracket 4Bracket 5Final
Proving Grounds015
Silver20150200
Gold75250300350
Infinity2004005006008001000

A full Silver ticket win pays 370 medals. A full Gold run pays 975. A full Infinity run is the big haul at 3,500 medals across the 5 bracket wins, which is why Infinity tickets are the primary target for serious Conquest players. Medals cycle back into the Conquest shop for Infinity tickets, variants, avatars, card backs, and the occasional credit bundle.

Questions People Actually Ask About Conquest

How many cubes can you lose in a single Conquest game? Up to 8, same as any other Marvel Snap match. A full snap-and-double-up game with both players in can swing 8 HP (most of a bracket) in one hand.

Can you retreat in Conquest? Yes. Retreating costs the current cube value, same as Ranked, and moves straight into the next game of the same bracket. Retreating is a strategic tool in Conquest because conceding a small swing to preserve HP is often correct.

Do you use the same deck for every game of a bracket? Yes. Decks are locked within a bracket. You can swap decks between brackets inside the same ticket.

Do Conquest wins count toward ranked rank? No. Conquest is a separate mode. Only Ranked and Ranked Infinite matches move your 1-100 ladder rank. Conquest has its own in-mode ticket economy through medals.

Does Conquest data count in deck stats? Yes, optionally. The Decks page lets you filter by mode, so you can isolate Conquest win rates, cube rates, and card-impact numbers. Conquest decks behave differently from Ranked because of the longer series and deck-swap freedom between brackets, so separating the two modes gives a cleaner read.

Related FAQs

Planning a Ranked climb alongside Conquest? The Ranked Climb FAQ covers how Ranked Infinite works with season resets and what percentage of tracked players reach Infinite each season. For general match capture, see the Match Tracking FAQ for how SnapComplete pulls matches from every mode without an app or overlay.