Marvel Snap Deck Sort Options, Explained

The sort dropdown on the Decks page and your own My Decks reorders the same deck list by any stat we track. Most options appear on both pages, but they behave differently in one way that matters: the community Decks page pulls its rates toward the field average for sample size, while My Decks shows your own numbers raw. A few sorts only exist in Conquest, and two more only appear during a Golden Gauntlet event.

What do the Games, Players, Win Rate, and Cube Rate sorts show?

Games Played counts the tracked games behind a deck. On the community page, # of Players counts how many distinct people piloted it, which is a cleaner popularity read than game count alone, since one grinder can pile up games without moving the player total. Win Rate is the share of games won. Cube Rate is the average cube swing per game, wins minus losses, and its label follows the mode: it reads as Points in Sanctum Showdown and Bubs in the Diner, because those modes score on their own currency.

On /play/decks, Win Rate and Cube Rate are smoothed so a deck with only a few games cannot ride a lucky streak to the top. On My Decks those same two sorts are raw: your exact rate from your exact games, however few. That split is deliberate, because your personal volume is usually too small for smoothing to leave any signal behind.

What is the difference between Battle Winrate and Conquest Winrate?

These two are the easiest to confuse, and they measure different things. Both are Conquest only, so they appear only when a Conquest mode is selected. A Battle is one Conquest matchup against a single opponent: each player starts with a pool of health, every round drains health from whoever lost that round, and the battle ends when one player's pool hits zero. Battle Winrate is how often the deck wins that head to head, counted one battle at a time. It is the workhorse Conquest stat and the default sort in Conquest modes.

Conquest Winrate is about closing out a whole run. A run asks you to win several battles in a row to complete the tier and earn the next ticket up, and Conquest Winrate looks only at the deciding battle, the one that either finishes the tier or ends the run, then asks how often the deck won it. So Battle Winrate rewards taking any single matchup, while Conquest Winrate rewards sealing the tier. The community page offers Conquest Winrate for the Gold and Infinity tiers, where a deciding battle carries real weight. My Decks offers it for all four tiers, low ones included, so your own record shows honestly. Battles Played, Total Battle Wins, and Total Conquest Wins count those same events as running totals instead of rates.

What do the Raw variants and the personal-only sorts do?

Every smoothed community sort has a Raw twin at the bottom of the dropdown: Raw Win Rate, Raw Cube Rate, Raw Battle Winrate, and Raw Conquest Winrate. Picking one flips each row so the un-smoothed value leads, which floats small-sample decks to the top on purpose. Pair a Raw sort with the minimum-games filter to keep the results grounded. My Decks needs no Raw twins, since it is raw already, and it adds sorts that only make sense for your own play: Last Played for plain chronological order, plus Total Wins and Total Cubes alongside the running battle and Conquest totals. One more wrinkle: during a Golden Gauntlet event, the Decks page swaps in two bespoke sorts, Deck Cost and Final Standings, that belong to that tournament format and vanish once it ends.