Marvel Snap Rama-Tut Simulator & Calculator
Roll Rama-Tut's On Reveal ability before you get the card or add him to a deck. Rama-Tut is a 4-cost, 5-power card whose On Reveal uses 3 random On Reveal effects from cards released before his time. This simulator lets you see exactly which effects you could hit in a game. Tap the card to roll 3 random picks from the pool, watch each card reveal in sequence, and review the full ability text for every result. If you have synced your collection, cards display your equipped variant art instead of the defaults.
Two pools: datamined vs all On Reveals
Toggle between two pool modes at the top of the page. The datamined pool contains the 107 specific cards confirmed through game data as part of Rama-Tut's ability pool. The "All On Reveals" pool includes every On Reveal card released before Rama-Tut (currently 224 cards), letting you compare odds across a broader set. Pool sizes are shown on each toggle button so you can see at a glance how your target probability changes between the two. With 3 picks drawn from 107 cards each roll, any specific card has roughly a 2.8% chance of showing up per roll.
Share images and roll history
After each roll, copy a branded 1200x630 share image straight to your clipboard for posting to Discord, Twitter, or anywhere else. The image shows all three cards with their ability text and SnapComplete branding, sized for social media previews. Your roll history saves up to 200 previous rolls in a table showing all three cards per roll, with per-row share buttons so you can go back and share a standout result from earlier in your session. The simulator is fully free with no daily limit or premium gate. Use it to build intuition about how consistent or chaotic Rama-Tut's effect pool really is before committing tokens to craft him.
What to look for when evaluating Rama-Tut
Rama-Tut rolls 3 effects from a pool of 107 cards, and the results swing wildly between game-winning and useless. Run 20 to 30 rolls and watch for how often you hit high-impact effects like Iron Man (double power), Odin (re-trigger On Reveals), or White Tiger (spawn a 7-power tiger) versus low-impact pulls that do nothing for your board. The datamined pool is the one the game actually uses, so it gives you realistic expectations. The larger All On Reveals pool is useful for theorycrafting what Rama-Tut would look like if Second Dinner expanded his range. Because each roll is independent, variance is the defining feature of the card: the same deck might pull three board-flipping effects one game and three duds the next. Players who want consistent combo pieces usually skip Rama-Tut. Players who enjoy high-variance swings and shareable highlight moments tend to love him. Sign in and sync your collection to see your equipped variant art on every card in the results. Either way, 50 rolls gives you a better sense of the card than reading any tier list.
107 Included Cards
- The Hood: 1-Cost · -3 Power · On Reveal: Add a Demon to your hand.
- Deafening Chord: 1-Cost · 0 Power · On Reveal: Remove the text of a 3-Cost or lower enemy character here.
- Silver Sable: 1-Cost · 0 Power · On Reveal: Steal 2 Power from the top character of your opponent's deck.
- The Hunger: 1-Cost · 0 Power · On Reveal: Horde +3.
- America Chavez: 1-Cost · 2 Power · On Reveal: Give the top card of your deck +3 Power.
- Iceman: 1-Cost · 2 Power · On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
- Korg: 1-Cost · 2 Power · On Reveal: Shuffle a Rock into your opponent's deck.
- Loki: 1-Cost · 2 Power · On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
- Selene: 1-Cost · 2 Power · On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
- Agent 13: 1-Cost · 3 Power · On Reveal: Add a random card to your hand.
- Maria Hill: 1-Cost · 3 Power · On Reveal: Add a random 2-Cost card to your hand.
- Surge: 2-Cost · 1 Power · On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
- Zombie Sentry: 2-Cost · 1 Power · On Reveal: Horde +1 for each of your cards at the right location.
- Forge: 2-Cost · 2 Power · On Reveal: Give the next card you play +2 Power.
- Mister Sinister: 2-Cost · 2 Power · On Reveal: Add a Sinister Clone here with the same Power.
- Psylocke: 2-Cost · 2 Power · On Reveal: Next turn, you get +1 Energy.
- Grand Master: 2-Cost · 3 Power · On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
- Hawkeye Kate Bishop: 2-Cost · 3 Power · On Reveal: Add 2 Arrows to your hand.
- Iron Patriot: 2-Cost · 3 Power · On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
- Mirage: 2-Cost · 3 Power · On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
- Okoye: 2-Cost · 3 Power · On Reveal: Give every card in your deck +1 Power.
- Peni Parker: 2-Cost · 3 Power · On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
- Quake: 2-Cost · 3 Power · On Reveal: Swap the positions of the other two locations.
- Red Shift: 2-Cost · 3 Power · On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
- Scarlet Witch: 2-Cost · 3 Power · On Reveal: Replace this location with a new one.
- Scorpion: 2-Cost · 3 Power · On Reveal: Afflict cards in your opponent's hand with -1 Power.
- Sentinel: 2-Cost · 3 Power · On Reveal: Add another Sentinel to your hand.
- Valentina: 2-Cost · 3 Power · On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
- Cable: 2-Cost · 4 Power · On Reveal: Draw a card from your opponent's deck.
- Doctor Strange: 2-Cost · 4 Power · On Reveal: Move your highest-Power card(s) to this location.
- Spider-Man: 2-Cost · 4 Power · On Reveal: Move to another location and pull an enemy card from here to there.
- Cassandra Nova: 3-Cost · 0 Power · On Reveal: Steal 1 Power from each card in your opponent's deck.
- Ironheart: 3-Cost · 0 Power · On Reveal: Give 2 of your other cards +3 Power.
- Sage: 3-Cost · 0 Power · On Reveal: +2 Power for each different Power among all other cards here.
- Storm: 3-Cost · 1 Power · On Reveal: Flood this location. Next turn is the last turn cards can be played here.
- Brood: 3-Cost · 2 Power · On Reveal: Add 2 Broodlings here with the same Power.
- Red Guardian: 3-Cost · 2 Power · On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
- Silver Surfer: 3-Cost · 2 Power · On Reveal: Give your other 3-Cost cards +2 Power.
- Wolfsbane: 3-Cost · 2 Power · On Reveal: +2 Power for each other card you have here.
- Frigga: 3-Cost · 3 Power · On Reveal: Add a copy of the last card you played to your hand. (if able)
- Gambit: 3-Cost · 3 Power · On Reveal: Discard a card from your hand to destroy a random enemy card.
- Hazmat: 3-Cost · 3 Power · On Reveal: Afflict all other cards with -1 Power.
- Hit-Monkey: 3-Cost · 3 Power · On Reveal: Gain +2 Power for each other card you played this turn.
- Moon Knight: 3-Cost · 3 Power · On Reveal: Discard an even-costed card from each player's hand.
- Venom: 3-Cost · 3 Power · On Reveal: Destroy your other cards here. Add their Power to this card.
- Esme Cuckoo: 3-Cost · 4 Power · On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
- Mole Man: 3-Cost · 4 Power · On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
- Nakia: 3-Cost · 4 Power · On Reveal: Give all cards in your hand +1 Power.
- Phastos: 3-Cost · 4 Power · On Reveal: Give each card in your deck -1 Cost or +2 Power.
- Prowler: 3-Cost · 4 Power · On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
- Shanna: 3-Cost · 4 Power · On Reveal: Add a random 1-Cost character to each location.
- Terrax the Tamer: 3-Cost · 4 Power · On Reveal: For each location, shuffle a Rock into the losing player's deck.
- Viper: 3-Cost · 4 Power · On Reveal: One of your other cards here with the lowest Power switches sides.
- Agent Coulson: 3-Cost · 5 Power · On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
- Baron Zemo: 3-Cost · 5 Power · On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
- Corvus Glaive: 3-Cost · 5 Power · On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
- Electro: 3-Cost · 5 Power · On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
- Polaris: 3-Cost · 5 Power · On Reveal: Move an enemy 1 or 2-Cost card to this location.
- White Queen: 3-Cost · 5 Power · On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
- Crystal: 3-Cost · 6 Power · On Reveal: Each player draws a card.
- Luna Snow: 3-Cost · 6 Power · On Reveal: Add an Ice Cube to each side of this location.
- Wave: 3-Cost · 6 Power · On Reveal: All cards cost a maximum of 4 until the end of next turn.
- Gladiator: 3-Cost · 8 Power · On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
- Jubilee: 4-Cost · 1 Power · On Reveal: Add the top card of your deck to this location.
- Bastion: 4-Cost · 3 Power · On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
- Shang-Chi: 4-Cost · 3 Power · On Reveal: Destroy an enemy card here that has 10 or more Power.
- Shuri: 4-Cost · 3 Power · On Reveal: If you play your next card at this location, double its Power.
- Gwenpool: 4-Cost · 5 Power · On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
- Juggernaut: 4-Cost · 5 Power · On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
- Laufey: 4-Cost · 5 Power · On Reveal: Steal 1 Power from each other card here.
- Rockslide: 4-Cost · 5 Power · On Reveal: Shuffle 2 Rocks into your opponent's deck.
- Malekith: 4-Cost · 6 Power · On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
- Silver Samurai: 4-Cost · 6 Power · On Reveal: Each player discards the lowest-Power character from their hand.
- Anti-Venom: 4-Cost · 7 Power · On Reveal: Set the Cost and Power of your deck's top card to 0.
- Ares: 4-Cost · 7 Power · On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
- Kahhori: 4-Cost · 7 Power · On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
- Stegron: 4-Cost · 7 Power · On Reveal: Move an enemy card here one location to the right.
- Doctor Octopus: 4-Cost · 8 Power · On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
- Sentry: 4-Cost · 9 Power · You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
- Man-Spider: 5-Cost · 1 Power · On Reveal: Merge the last card you played into this. When this merges, double its Power.
- White Tiger: 5-Cost · 1 Power · On Reveal: Add a 10-Power Tiger to another location.
- Zombie Giant-Man: 5-Cost · 4 Power · On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
- Black Panther: 5-Cost · 5 Power · On Reveal: Double this card's Power.
- Cannonball: 5-Cost · 5 Power · On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
- The Fallen One: 5-Cost · 5 Power · On Reveal: Set your Max Energy equal to this card's Power.
- Cosmic Ghost Rider: 5-Cost · 6 Power · On Reveal: Remove the text from front-row enemy cards here.
- Legion: 5-Cost · 7 Power · On Reveal: Replace each other location with this one.
- M.O.D.O.K.: 5-Cost · 7 Power · On Reveal: Discard your hand.
- Sersi: 5-Cost · 7 Power · On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
- Black Bolt: 5-Cost · 8 Power · On Reveal: Discard the card that costs the least from your opponent's hand.
- Blink: 5-Cost · 8 Power · On Reveal: Swap the last card you played with a card that costs the same or more from your deck.
- Hellion: 5-Cost · 8 Power · On Reveal: Next turn, your cards are Moveable to this location.
- Spider-Woman: 5-Cost · 8 Power · On Reveal: Afflict all enemy cards here with -1 Power.
- Aero: 5-Cost · 9 Power · On Reveal: The last card your opponent played moves to this location.
- Gilgamesh: 5-Cost · 9 Power · On Reveal: +1 Power for each of your other cards in play with increased Power.
- Hydro-Man: 5-Cost · 10 Power · On Reveal: Set the Cost of EACH deck's top card to 1.
- Arnim Zola: 6-Cost · 0 Power · On Reveal: Destroy one of your other cards here to copy it at the other locations.
- Blob: 6-Cost · 0 Power · On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
- Taskmaster: 6-Cost · 0 Power · On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
- Aurora: 6-Cost · 5 Power · On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
- Doctor Doom: 6-Cost · 5 Power · On Reveal: Add a 5-Power DoomBot to each other location.
- Leader: 6-Cost · 5 Power · On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
- Alioth: 6-Cost · 7 Power · On Reveal: Remove the text from all unrevealed enemy characters here.
- Heimdall: 6-Cost · 10 Power · On Reveal: Move your other cards one location to the left.
- Odin: 6-Cost · 10 Power · On Reveal: Repeat the On Reveal abilities of your other cards here.
- Magneto: 6-Cost · 12 Power · On Reveal: Move all enemy 3 and 4-Cost cards to this location.
- Destroyer: 6-Cost · 18 Power · On Reveal: Destroy your cards at other locations.