Sanctum Showdown Guide & Rewards

Sanctum Showdown is Marvel Snap's first points-race LTGM. Instead of ending on turn 6, the game keeps running until one side hits 16 points. Every location you win at end of turn pays points, and one lane is marked as the Sanctum and pays 4 points from turn 3 onward. Spend earned points as Charms in the Sanctum Shop on variants, cards, and Portal Pulls. Looking for the crossover event that pairs this scoring with Grand Arena Champions? That's Grand Arena Showdown, a separate special run. SnapComplete tracks every run. 7 Sanctum Showdown events have run since the mode launched.

How Sanctum Showdown Works

Sanctum Showdown swaps Snap's 6-turn cube race for a points-to-16 format on the standard 3-location board. On turns 1 and 2, one random lane becomes the Sanctum and pays 1 point to whoever wins it. On turn 3 and beyond, the Sanctum pays 4 points per turn while the other two lanes pay 1 each. The Sanctum can move to an unrevealed location, so lane priority shifts fast.

Snapping works differently. Starting on turn 3, each player can snap once per turn. A snap adds +1 to the Sanctum's point value for that turn only, so if both players snap on the same turn, the Sanctum can pay 6 points. The first side to 16 total points wins, which can happen as early as turn 4.

Entry costs one Scroll, refunded on a win. You start with a batch of Scrolls and regenerate more on a timer up to a soft cap, and if you run out you can buy Scrolls with Gold. Second Dinner sets the Scroll grant, the regeneration rate, and the Gold price per run, so check the in-game Scroll counter for the run you are playing. Every match pays Charms regardless of outcome, and those Charms spend in the Sanctum Shop on variants, emotes, borders, Portal Pull (3 new cards), and a separate offer of up to 4 random unowned Series 4 or Series 5 base cards. The Premium Event Pass is 800 Gold.