Marvel Snap Income Planner & Spend Tracker

The Income Planner calculates your total token income per season from every source in Marvel Snap and tracks your real-money and gold spending so the Completion Timeline has an accurate picture of your net token budget. Sections with sliders and toggles cover each income category: Daily Claims, Gold Pass, Season Pass, Daily Missions, Weekend Bonus Challenge, Limited Time Game Modes, Ranked, Alliance, Conquest, Webshop Milestones, and Miscellaneous. Below those, two spend sections let you enter how much USD you spend on bundles per season and how you typically allocate your gold. Each section shows a per-season subtotal in credits, gold, and tokens. At the bottom, an Income Summary table breaks down every source side by side, and a Token Conversion section totals everything into a single tokens-per-season number.

What income sources does the planner cover?

Daily Claims tracks how many days per week you claim the 50-token daily reward, the 75-credit daily reward (3 x 25 credits), the 100-credit webshop reward, and the 50-gold Gold Pass daily reward. The Season Pass section lets you set how many seasons per year you buy the Premium or Super Premium pass, with linked sliders that cap at 12 total. It also asks your typical season level to calculate track rewards. Daily Missions use a 0-to-42 slider (6 per day x 7 days) with milestone bonus rewards at 5, 10, 15, 20, and 25 missions per week. Weekend Bonus Challenge has three toggles for credits, tokens (requires a new Series 5 card), and gold (requires the season pass). The calculator also factors in a 300-token bonus week that occurs once every two seasons.

What about competitive and event income?

The Ranked section uses a slider from 0 to Infinite with milestone rewards at each 10-rank interval. Reaching rank 90, for example, earns 500 gold per season. Alliance has toggles for personal and group weekly credit rewards. Conquest tracks the 150-credit medal shop reward. Limited Time Game Modes (LTGMs) like Grand Arena and Team Clash let you set how many seasons per year you participate, with sub-options for the premium pass and event shop credits. The Webshop Milestone section tracks rewards earned from webshop spending tiers. Premium subscribers unlock freeform frequency sliders for passes and LTGMs (free users snap to 0 or 12) and the Miscellaneous section for per-season estimates from other sources like Twitch Drops, login rewards, or creator bonuses.

How do USD and gold spending factor in?

Below the income sections, the USD Spend section lets you set how much real money you spend on bundles per season - presets run from $0 to $300, with a custom amount option for premium subscribers. SnapComplete values USD bundle spend at approximately 160% compared to buying gold directly, using a 50/25/25 split between credits, tokens, and gold to estimate the token-equivalent of your spending. The Gold Spend section then takes your estimated gold income (derived from all your income settings plus any USD-sourced gold) and asks how you typically allocate it across spending categories like Token Tuesday, Collector's Cache, Season Pass, and Vault. Each category has an exchange rate shown next to it, and you set the frequency (Always, Often, Sometimes, Rarely, or Never) for each. The planner uses these frequencies to calculate how much of your gold converts to tokens and how much is spent in other ways, giving the completion timeline an accurate net figure rather than assuming all gold goes toward cards.

How does everything convert to tokens?

The Income Summary at the bottom totals credits, gold, and direct tokens from every source including your spend inputs. The Token Conversion section then applies the standard rates: credits multiplied by 2/3, gold multiplied by 0.8 (the Token Tuesday baseline), and direct tokens at face value. These combine into a total tokens-per-season figure. This number flows directly to the Completion Timeline, where it becomes your monthly recurring budget. By adjusting sliders on the Income page, you can see exactly how buying a season pass, increasing your mission count, or spending more on bundles affects your projected completion date.