Boomerang - Marvel Snap Card & Variants

Boomerang is a Series 5 card in Marvel Snap with 2 cost and 2 power. Abilities: Activate, Afflict, Bounce, Empower. When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand. Boomerang is one of 170 Series 5 cards in Marvel Snap. As of July 2026, Boomerang is owned by 26% of tracked players on SnapComplete, with 1 released variant and 2 avatars. Released July 2026. All ownership data comes from real synced player collections and refreshes every four hours.
How does Boomerang rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Boomerang rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 700 XP, and the top 1% threshold is 350 (top 10%: 0, top 50%: 0). The #1 Infinity Splits player has 10 splits, and the top 1% threshold is 3 (top 10%: 0, top 50%: 0). The #1 Net Wins player has 34 net wins, and the top 1% threshold is 7 (top 10%: 2, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Boomerang have?
As of July 2026, Boomerang has 1 released variant and 2 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Boomerang variants appear in the Weave Got Problems album. Completing album tiers earns Credits and Collector's Tokens.
All Boomerang variants (1)
Upcoming Boomerang variants (3)
Datamined variants not yet released. Art and metadata may be incomplete until release.
System StudiosSystem Studios · Super Rare · General Pool
ADIA AnimeADIA · Super Rare · General Pool
Kevin SidhartaKevin SidhartaHow players customize Boomerang
Most equipped variant: Boomerang (Anand Ramcheron), chosen by 84 of 2,245 owners (4%). Most equipped premium border: Cosmic Blue, equipped 19 times on Boomerang. Most popular finish: Gold, equipped by 100% of the 5 players who unlocked it on Boomerang. Most popular flare: Krackle Black, equipped by 100% of the 3 players who unlocked it on Boomerang.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Boomerang. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Boomerang perform in tracked Marvel Snap decks?
The most-played deck running Boomerang posts a 49% win rate and -0.01 cubes per game across 1,242 tracked matches from 150 players this week. Its core teammates include Silver Sable, Hawkeye, America Chavez. Open every tracked Boomerang deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Boomerang is classified under Activate, Afflict, Bounce, and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 1,017 tracked Boomerang decks this week, the most common teammates are Beast (83%), Toxin (79%), Silver Sable (69%), Nico Minoru (60%), Hit-Monkey (42%). Percentages show how often each card appears alongside Boomerang. Other Activate cards that often appear in adjacent archetypes: Araña, Askani'son, Aurora, Awesome Andy, Black Swan, Black Widow.
Where does Boomerang perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Boomerang performs best at Sacred Timeline (+13.3% win rate vs its average) and worst at Crimson Cosmos (-6.5%).
Performs best at:
- Sacred Timeline +13.3% (131 games). First to fill this gets a copy of their opening hand.
- Shuri's Lab +7.9% (226 games). After you play a card here, double its Power.
- Jotunheim +6.5% (182 games). End of Turn: Cards here lose 1 Power.
Performs worst at:
- Crimson Cosmos -6.5% (353 games). Cards that cost 3 or less can't be played here.
- Zenn-La -6.3% (235 games). Add a 3-Cost card from your deck here.
- Parker Industries -6.2% (214 games). +2 Energy this turn, but you can only play 1 card.
How this is measured: across tracked games (bots excluded) where Boomerang was in the deck and the location was in play. It reflects how decks running Boomerang perform with that location on the board, not where Boomerang itself was played. Win rates are smoothed against Boomerang's own baseline and update continuously.
Track Boomerang on SnapComplete
Sync your Marvel Snap account to see your Boomerang mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Boomerang further: Boomerang leaderboard for percentile thresholds and top players, Boomerang decks for community win rates and meta deck stats.
Anand Ramcheron