Electro: Marvel Snap Card Stats & Variants

Electro Marvel Snap card art

Electro is a Series 3 card in Marvel Snap with 3 cost and 5 power. Abilities: On Reveal, Ongoing, Extra Energy. On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn. Electro is one of 125 Series 3 cards in Marvel Snap. As of October 2026, Electro is owned by 96% of tracked players on SnapComplete, with 10 released variants and 10 avatars. Released June 2022. All ownership data comes from real synced player collections and refreshes every four hours.

How does Electro rank on the leaderboard?

SnapComplete data from 22,214 synced players shows Electro rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 2,080 XP, and the top 1% threshold is 775 (top 10%: 335, top 50%: 100). The #1 Infinity Splits player has 80 splits, and the top 1% threshold is 10 (top 10%: 4, top 50%: 1). The #1 Net Wins player has 1,348 net wins, and the top 1% threshold is 279 (top 10%: 105, top 50%: 13). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.

What variants and cosmetics does Electro have?

As of October 2026, Electro has 10 released variants and 10 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Electro variants appear in Arcane Assembly, Eat, Prey, Love, I Am Ivan Fan, Kim Jacinto, The Gang's All Here albums. Completing album tiers earns Credits and Collector's Tokens.

All Electro variants (10)

Upcoming Electro variants (3)

Datamined variants not yet released. Art and metadata may be incomplete until release.

Electro Reaction Set

Earned from Character Mastery. · See all reactions

How players customize Electro

Most equipped variant: Electro (Ultimate - 1610), chosen by 3,264 of 21,351 owners (15%). Most equipped premium border: Yellow Neon Border, equipped 1,246 times on Electro. Most popular finish: Gold, equipped by 57% of the 1,022 players who unlocked it on Electro. Most popular flare: Krackle Gold, equipped by 56% of the 197 players who unlocked it on Electro.

Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Electro. Popularity rankings refresh automatically as new variants release and loadouts change.

How does Electro perform in tracked Marvel Snap decks?

The most-played deck running Electro posts a 47% win rate and -0.05 cubes per game across 230 tracked matches from 43 players this week. Its core teammates include Nebula, Selene, Daredevil. Open every tracked Electro deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).

Card synergies

Electro is classified under On Reveal, Ongoing, and Extra Energy on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 578 tracked Electro decks this week, the most common teammates are Blink (55%), Wave (50%), Jubilee (50%), War Machine (48%), The Infinaut (49%). Percentages show how often each card appears alongside Electro. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.

Where does Electro perform best and worst?

Across SnapComplete-tracked Ranked and Conquest games, Electro performs best at Worldship (+12.1% win rate vs its average) and worst at Hospice (-8.5%).

Performs best at:

Performs worst at:

How this is measured: across tracked games (bots excluded) where Electro was in the deck and the location was in play. It reflects how decks running Electro perform with that location on the board, not where Electro itself was played. Win rates are smoothed against Electro's own baseline and update continuously.

Track Electro on SnapComplete

Sync your Marvel Snap account to see your Electro mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.

Explore Electro further: Electro leaderboard for percentile thresholds and top players, Electro decks for community win rates and meta deck stats.

Balance History

DateTextPowerCost
Oct 30, 2025 OTAOn Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.5 (was 4)3
May 29, 2025 OTAOn Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.4 (was 3)3
Oct 24, 2024 OTAOn Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.3 (was 2)3
May 7, 2022 ReleasedOn Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.23