Major Victory: Marvel Snap Card Stats & Variants

Major Victory is a Series 4 card in Marvel Snap with 3 cost and 5 power. Abilities: On Reveal, Add to Hand. On Reveal: Add 2 members of the Guardians crew to your hand. Major Victory is one of 91 Series 4 cards in Marvel Snap. As of October 2026, Major Victory is owned by 61% of tracked players on SnapComplete, with 5 released variants and 4 avatars. Released February 2026. All ownership data comes from real synced player collections and refreshes every four hours.
How does Major Victory rank on the leaderboard?
SnapComplete data from 21,385 synced players shows Major Victory rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 2,740 XP, and the top 1% threshold is 415 (top 10%: 200, top 50%: 75). The #1 Infinity Splits player has 81 splits, and the top 1% threshold is 2 (top 10%: 0, top 50%: 0). The #1 Net Wins player has 149 net wins, and the top 1% threshold is 24 (top 10%: 7, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Major Victory have?
As of October 2026, Major Victory has 5 released variants and 4 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Major Victory variants appear in the Stay Sour, Coward album. Completing album tiers earns Credits and Collector's Tokens.
All Major Victory variants (5)
Paul MafayonPaul Mafayon · LTGM · 21% of players own
Ivan FominIvan Fomin · LTGM · 12% of players own
Sam NielsonSam Nielson · Rare · General Pool · 3% of players own
Lemon ArtLemon Art · Super Rare · General Pool · 2% of players own
Vincenzo RiccardiVincenzo Riccardi · Conditional Bundle · <1% of players ownUpcoming Major Victory variants (1)
Datamined variants not yet released. Art and metadata may be incomplete until release.
Major Victory Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Major Victory
Most equipped variant: Major Victory (Paul Mafayon), chosen by 2,579 of 13,127 owners (20%). Most equipped premium border: Blue Cosmic Border, equipped 284 times on Major Victory. Most popular finish: Ink, equipped by 55% of the 22 players who unlocked it on Major Victory. Most popular flare: Krackle Blue, equipped by 75% of the 8 players who unlocked it on Major Victory.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Major Victory. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Major Victory perform in tracked Marvel Snap decks?
The most-played deck running Major Victory posts a 52% win rate and +0.22 cubes per game across 79 tracked matches from 1 player this week. Its core teammates include Quinjet, Agent 13, Maria Hill. Open every tracked Major Victory deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Major Victory is classified under On Reveal and Add to Hand on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 63 tracked Major Victory decks this week, the most common teammates are Quinjet (57%), Maria Hill (40%), Agent 13 (43%), Victoria Hand (44%), The Collector (35%). Percentages show how often each card appears alongside Major Victory. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Major Victory perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Major Victory performs best at Morag (+7.2% win rate vs its average) and worst at Monster Island (-7.2%).
Performs best at:
- Morag +7.2% (145 games). You can't play your first card here each turn.
- Krakoa +7.1% (242 games). Your next play here adds its Power to the top of your deck.
- Camelot +6.5% (240 games). After turn 5, set all cards here to 5 Power.
Performs worst at:
- Monster Island -7.2% (448 games). Add a 10-Power Monster here for each player.
- Weirdworld -6.3% (155 games). Draw 2 cards from your opponent's deck.
- Sinister London -5.7% (451 games). After you play a card here, add a copy to another location.
How this is measured: across tracked games (bots excluded) where Major Victory was in the deck and the location was in play. It reflects how decks running Major Victory perform with that location on the board, not where Major Victory itself was played. Win rates are smoothed against Major Victory's own baseline and update continuously.
Track Major Victory on SnapComplete
Sync your Marvel Snap account to see your Major Victory mastery XP, splits, net wins, owned variants, and avatars compared against 21,385 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Major Victory further: Major Victory leaderboard for percentile thresholds and top players, Major Victory decks for community win rates and meta deck stats.
Eric Canete