Wild Child - Marvel Snap Card & Variants

Wild Child is a Series 4 card in Marvel Snap with 2 cost and 1 power. Abilities: Ongoing, Destroy, Discard. Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed. Wild Child is one of 85 Series 4 cards in Marvel Snap. As of July 2026, Wild Child is owned by 76% of tracked players on SnapComplete, with 4 released variants and 5 avatars. Released December 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Wild Child rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Wild Child rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 900 XP, and the top 1% threshold is 250 (top 10%: 75, top 50%: 0). The #1 Infinity Splits player has 16 splits, and the top 1% threshold is 3 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 213 net wins, and the top 1% threshold is 54 (top 10%: 13, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Wild Child have?
As of July 2026, Wild Child has 4 released variants and 5 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Wild Child variants appear in the Lab Rats & Slash Acts album. Completing album tiers earns Credits and Collector's Tokens.
All Wild Child variants (4)
He TianyouHe Tianyou · Super Rare · General Pool · 5% of players own
PANDART STUDIOPANDART STUDIO · Super Rare · General Pool · 3% of players own
In-Hyuk LeeIn-Hyuk Lee · Bundle · 1% of players own
SUPJASUPJA · Bundle · <1% of players ownUpcoming Wild Child variants (2)
Datamined variants not yet released. Art and metadata may be incomplete until release.
How players customize Wild Child
Most equipped variant: Wild Child (He Tianyou), chosen by 309 of 6,561 owners (5%). Most equipped premium border: Metal Chains, equipped 127 times on Wild Child. Most popular finish: Gold, equipped by 67% of the 24 players who unlocked it on Wild Child. Most popular flare: Krackle Black, equipped by 100% of the 6 players who unlocked it on Wild Child.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Wild Child. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Wild Child perform in tracked Marvel Snap decks?
The most-played deck running Wild Child posts a 54% win rate and +0.34 cubes per game across 853 tracked matches from 107 players this week. Its core teammates include The Hood, Blade, Bucky Barnes. Open every tracked Wild Child deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Wild Child is classified under Ongoing, Destroy, and Discard on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 192 tracked Wild Child decks this week, the most common teammates are Marrow (90%), Fantomex (83%), Gambit (86%), Blade (83%), Carnage (65%). Percentages show how often each card appears alongside Wild Child. Other Ongoing cards that often appear in adjacent archetypes: Ajax, Ant Man, Armor, Aurora, Black Knight, Blue Marvel.
Where does Wild Child perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Wild Child performs best at Dream Dimension (+6.4% win rate vs its average) and worst at Grand Central (-7.5%).
Performs best at:
- Dream Dimension +6.4% (1,963 games). On turn 5, cards cost 1 more.
- Hospice +5.7% (1,321 games). Changes to card Power are doubled here.
- Clubhouse +5.3% (783 games). Fill this to give your cards at other locations +1 Power.
Performs worst at:
- Grand Central -7.5% (1,247 games). After turn 5, put a card from each player's hand here.
- Project Pegasus -6.7% (1,326 games). +5 Energy this turn.
- Shuri's Lab -4.9% (1,708 games). After you play a card here, double its Power.
How this is measured: across tracked games (bots excluded) where Wild Child was in the deck and the location was in play. It reflects how decks running Wild Child perform with that location on the board, not where Wild Child itself was played. Win rates are smoothed against Wild Child's own baseline and update continuously.
Track Wild Child on SnapComplete
Sync your Marvel Snap account to see your Wild Child mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Wild Child further: Wild Child leaderboard for percentile thresholds and top players, Wild Child decks for community win rates and meta deck stats.
Zoltan Boros
Rodgon Chibi