Aunt May: Marvel Snap Card Stats & Variants

Aunt May is a Series 5 card in Marvel Snap with 2 cost and 4 power. Abilities: End of Turn, Move, Moveable, Empower. End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power. Aunt May is one of 189 Series 5 cards in Marvel Snap. As of October 2026, Aunt May is owned by 32% of tracked players on SnapComplete, with 3 released variants and 4 avatars. Released June 2026. All ownership data comes from real synced player collections and refreshes every four hours.
How does Aunt May rank on the leaderboard?
SnapComplete data from 22,214 synced players shows Aunt May rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 850 XP, and the top 1% threshold is 300 (top 10%: 50, top 50%: 0). The #1 Infinity Splits player has 10 splits, and the top 1% threshold is 2 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 73 net wins, and the top 1% threshold is 21 (top 10%: 8, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Aunt May have?
As of October 2026, Aunt May has 3 released variants and 4 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Aunt May variants appear in the Weave Got Problems album. Completing album tiers earns Credits and Collector's Tokens.
All Aunt May variants (3)
System StudiosSystem Studios · Super Rare · General Pool · 1% of players own
ADIA AnimeADIA · Super Rare · General Pool · <1% of players own
Anand RamcheronAnand Ramcheron · Conditional Bundle · <1% of players ownUpcoming Aunt May variants (1)
Datamined variants not yet released. Art and metadata may be incomplete until release.
Aunt May Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Aunt May
Most equipped variant: Aunt May (System Studios), chosen by 176 of 7,061 owners (2%). Most equipped premium border: Gold Distressed Border, equipped 91 times on Aunt May. Most popular finish: Ink, equipped by 64% of the 14 players who unlocked it on Aunt May. Most popular flare: Krackle Black, equipped by 100% of the 4 players who unlocked it on Aunt May.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Aunt May. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Aunt May perform in tracked Marvel Snap decks?
The most-played deck running Aunt May posts a 48% win rate and -0.38 cubes per game across 156 tracked matches from 2 players this week. Its core teammates include Fastball Special, Polaris Horseman of Pestilence, Vampire Killmonger. Open every tracked Aunt May deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Aunt May is classified under End of Turn, Move, Moveable, and Empower on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 41 tracked Aunt May decks this week, the most common teammates are Arishem (20%), Red Hulk Fractured Frontier (20%), Vampire Killmonger (7%), Red Onslaught (10%), Death Fractured Frontier (5%). Percentages show how often each card appears alongside Aunt May. Other End of Turn cards that often appear in adjacent archetypes: Adam Warlock, Attuma, Aurora, Black Cat, Bruce Banner, Doctor Doom 2099.
Where does Aunt May perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Aunt May performs best at Mindscape (+9.0% win rate vs its average) and worst at Stark Island (-8.4%).
Performs best at:
- Mindscape +9.0% (541 games). At the start of turn 6, swap hands.
- K'un-Lun +6.7% (1,632 games). When a card moves here, give it +2 Power.
- Subterranea +6.3% (412 games). Shuffle 4 rocks into each deck.
Performs worst at:
- Stark Island -8.4% (230 games). End of Turn: Give a card in each hand -1 Cost.
- Island Prison -8.3% (355 games). Cards here can't move.
- Fractured Frontier -6.5% (200 games). Your rightmost card has -2 Cost this turn.
How this is measured: across tracked games (bots excluded) where Aunt May was in the deck and the location was in play. It reflects how decks running Aunt May perform with that location on the board, not where Aunt May itself was played. Win rates are smoothed against Aunt May's own baseline and update continuously.
Track Aunt May on SnapComplete
Sync your Marvel Snap account to see your Aunt May mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Aunt May further: Aunt May leaderboard for percentile thresholds and top players, Aunt May decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| Jul 16, 2026 OTA | End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power. | 4 (was 3) | 2 |
| Jun 30, 2026 Released | End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power. | 3 | 2 |
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