Chamber - Marvel Snap Card & Variants

Chamber is a Series 5 card in Marvel Snap with 2 cost and 1 power. Abilities: Activate, Empower. Activate: +2 Power for each 5-Cost or more card you have here and in hand. Chamber is one of 171 Series 5 cards in Marvel Snap. As of July 2026, Chamber is owned by 56% of tracked players on SnapComplete, with 4 released variants and 5 avatars. Released December 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Chamber rank on the leaderboard?
SnapComplete data from 8,917 synced players shows Chamber rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 925 XP, and the top 1% threshold is 335 (top 10%: 120, top 50%: 0). The #1 Infinity Splits player has 35 splits, and the top 1% threshold is 7 (top 10%: 2, top 50%: 0). The #1 Net Wins player has 440 net wins, and the top 1% threshold is 181 (top 10%: 89, top 50%: 23). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Chamber have?
As of July 2026, Chamber has 4 released variants and 5 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Chamber variants appear in the Lab Rats & Slash Acts album. Completing album tiers earns Credits and Collector's Tokens.
All Chamber variants (4)
He TianyouHe Tianyou · Super Rare · General Pool · 7% of players own
PANDART STUDIOPANDART STUDIO · Super Rare · General Pool · 5% of players own
In-Hyuk LeeIn-Hyuk Lee · Bundle · 2% of players own
SUPJASUPJA · Bundle · <1% of players ownUpcoming Chamber variants (2)
Datamined variants not yet released. Art and metadata may be incomplete until release.
How players customize Chamber
Most equipped variant: Chamber (He Tianyou), chosen by 501 of 4,969 owners (10%). Most equipped premium border: Fire Gold, equipped 307 times on Chamber. Most popular finish: Gold, equipped by 74% of the 96 players who unlocked it on Chamber. Most popular flare: Krackle White, equipped by 61% of the 18 players who unlocked it on Chamber.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Chamber. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Chamber perform in tracked Marvel Snap decks?
The most-played deck running Chamber posts a 55% win rate and +0.31 cubes per game across 35 tracked matches from 6 players this week. Its core teammates include Lockjaw, Electro, Jubilee. Open every tracked Chamber deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Chamber is classified under Activate and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 21 tracked Chamber decks this week, the most common teammates are Galactus First Steps (67%), Jubilee (52%), The Infinaut (52%), Blink (48%), Electro (43%). Percentages show how often each card appears alongside Chamber. Other Activate cards that often appear in adjacent archetypes: Araña, Askani'son, Aurora, Awesome Andy, Black Swan, Black Widow.
Where does Chamber perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Chamber performs best at Otto's Lab (+9.5% win rate vs its average) and worst at TVA (-9.6%).
Performs best at:
- Otto's Lab +9.5% (974 games). The next card you play here pulls a card to the enemy side from their hand.
- Sanctum Sanctorum +9.2% (1,647 games). Cards can't be played here.
- Worldship +9.0% (207 games). Destroy the other locations.
Performs worst at:
- TVA -9.6% (202 games). After turn 4, end the game.
- Shuri's Lab -8.4% (2,205 games). After you play a card here, double its Power.
- Gamma Lab -8.1% (1,682 games). After turn 3, transform all cards here into the Hulk.
How this is measured: across tracked games (bots excluded) where Chamber was in the deck and the location was in play. It reflects how decks running Chamber perform with that location on the board, not where Chamber itself was played. Win rates are smoothed against Chamber's own baseline and update continuously.
Track Chamber on SnapComplete
Sync your Marvel Snap account to see your Chamber mastery XP, splits, net wins, owned variants, and avatars compared against 8,917 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Chamber further: Chamber leaderboard for percentile thresholds and top players, Chamber decks for community win rates and meta deck stats.
Rodgon Chibi
Zoltan Boros