Chamber: Marvel Snap Card Stats & Variants

Chamber Marvel Snap card art

Chamber is a Series 5 card in Marvel Snap with 2 cost and 1 power. Abilities: Activate, Empower. Activate: +2 Power for each 5-Cost or more card you have here and in hand. Chamber is one of 189 Series 5 cards in Marvel Snap. As of October 2026, Chamber is owned by 41% of tracked players on SnapComplete, with 5 released variants and 6 avatars. Released December 2025. All ownership data comes from real synced player collections and refreshes every four hours.

How does Chamber rank on the leaderboard?

SnapComplete data from 22,247 synced players shows Chamber rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,320 XP, and the top 1% threshold is 385 (top 10%: 150, top 50%: 15). The #1 Infinity Splits player has 37 splits, and the top 1% threshold is 7 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 445 net wins, and the top 1% threshold is 187 (top 10%: 84, top 50%: 18). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.

What variants and cosmetics does Chamber have?

As of October 2026, Chamber has 5 released variants and 6 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Chamber variants appear in the Lab Rats & Slash Acts album. Completing album tiers earns Credits and Collector's Tokens.

All Chamber variants (5)

Upcoming Chamber variants (1)

Datamined variants not yet released. Art and metadata may be incomplete until release.

Chamber Reaction Set

Earned from Character Mastery. · See all reactions

How players customize Chamber

Most equipped variant: Chamber (He Tianyou), chosen by 804 of 9,030 owners (9%). Most equipped premium border: Gold Fire Border, equipped 513 times on Chamber. Most popular finish: Gold, equipped by 68% of the 148 players who unlocked it on Chamber. Most popular flare: Krackle White, equipped by 69% of the 29 players who unlocked it on Chamber.

Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Chamber. Popularity rankings refresh automatically as new variants release and loadouts change.

How does Chamber perform in tracked Marvel Snap decks?

The most-played deck running Chamber posts a 51% win rate and +0.07 cubes per game across 293 tracked matches from 32 players this week. Its core teammates include Moondragon, Drax, Avatar Of Life, Invisible Woman First Steps. Open every tracked Chamber deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).

Card synergies

Chamber is classified under Activate and Empower on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 181 tracked Chamber decks this week, the most common teammates are Moondragon (38%), Jubilee (40%), Anti-Polar Magneto (25%), Doctor Doom (43%), Doctor Doom 2099 (41%). Percentages show how often each card appears alongside Chamber. Other Activate cards that often appear in adjacent archetypes: Araña, Askani'son, Aurora, Awesome Andy, Black Swan, Black Widow.

Where does Chamber perform best and worst?

Across SnapComplete-tracked Ranked and Conquest games, Chamber performs best at Sanctum Sanctorum (+9.6% win rate vs its average) and worst at Shuri's Lab (-7.3%).

Performs best at:

Performs worst at:

How this is measured: across tracked games (bots excluded) where Chamber was in the deck and the location was in play. It reflects how decks running Chamber perform with that location on the board, not where Chamber itself was played. Win rates are smoothed against Chamber's own baseline and update continuously.

Track Chamber on SnapComplete

Sync your Marvel Snap account to see your Chamber mastery XP, splits, net wins, owned variants, and avatars compared against 22,247 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.

Explore Chamber further: Chamber leaderboard for percentile thresholds and top players, Chamber decks for community win rates and meta deck stats.

Balance History

DateTextPowerCost
Apr 16, 2026 OTA
Now: Activate: +2 Power for each 5-Cost or more card you have here and in hand.
Was: Activate: +2 Power for each 5-Cost or higher card you have here and in hand.
1 (was 2)2
Feb 12, 2026 OTAActivate: +2 Power for each 5-Cost or higher card you have here and in hand.2 (was 3)2
Dec 2, 2025 ReleasedActivate: +2 Power for each 5-Cost or higher card you have here and in hand.32