Mojo - Marvel Snap Card & Variants

Mojo is a Series 3 card in Marvel Snap with 2 cost and 2 power. Abilities: Ongoing. Ongoing: If both sides here are full, +6 Power. Mojo is one of 125 Series 3 cards in Marvel Snap. As of August 2026, Mojo is owned by 88% of tracked players on SnapComplete, with 6 released variants and 7 avatars. Released June 2022. All ownership data comes from real synced player collections and refreshes every four hours.
How does Mojo rank on the leaderboard?
SnapComplete data from 14,724 synced players shows Mojo rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,575 XP, and the top 1% threshold is 315 (top 10%: 190, top 50%: 75). The #1 Infinity Splits player has 54 splits, and the top 1% threshold is 4 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 893 net wins, and the top 1% threshold is 112 (top 10%: 33, top 50%: 2). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Mojo have?
As of August 2026, Mojo has 6 released variants and 7 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Mojo variants appear in the Pixel All-Stars album. Completing album tiers earns Credits and Collector's Tokens.
All Mojo variants (6)
J. Scott CampbellJ. Scott Campbell · Rare · General Pool · 49% of players own
Giulio RincioneGiulio Rincione · Rare · General Pool · 49% of players own
SportsEduardo Mello · Rare · General Pool · 48% of players own
PixelG-Angle · Rare · General Pool · 44% of players own
InkpulpShawn Crystal · Bundle · 8% of players own
Luca ClarettiLuca Claretti · Super Rare · General Pool · 6% of players ownHow players customize Mojo
Most equipped variant: Mojo (Giulio Rincione), chosen by 2,507 of 13,797 owners (18%). Most equipped premium border: Gold Metallic Border, equipped 120 times on Mojo. Most popular finish: Gold, equipped by 50% of the 58 players who unlocked it on Mojo. Most popular flare: Krackle Gold, equipped by 60% of the 15 players who unlocked it on Mojo.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Mojo. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Mojo perform in tracked Marvel Snap decks?
The most-played deck running Mojo posts a 52% win rate and +0.16 cubes per game across 54 tracked matches from 1 player this week. Its core teammates include Nebula, Rocket Raccoon, Uatu the Watcher. Open every tracked Mojo deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Mojo is classified under Ongoing on SnapComplete's 22-ability card index. That means it slots cleanly into decks built around those keywords. Across 50 tracked Mojo decks this week, the most common teammates are Ant Man (48%), Nebula (16%), Dazzler (20%), Captain America (28%), Goose (16%). Percentages show how often each card appears alongside Mojo. Other Ongoing cards that often appear in adjacent archetypes: Ajax, Ant Man, Armor, Aurora, Black Knight, Blue Marvel.
Where does Mojo perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Mojo performs best at Chronosphere Sphinx (+9.5% win rate vs its average) and worst at Pyramid of Rama-Tut (-6.7%).
Performs best at:
- Chronosphere Sphinx +9.5% (114 games). Copy the highest-Cost card in your deck into your hand.
- Astral Plane +5.9% (62 games). After this turn, add a 0-Power copy of a card from hand here.
- Orchis Forge +5.8% (101 games). After you play a card here, add a Sentinel to your hand.
Performs worst at:
- Pyramid of Rama-Tut -6.7% (99 games). End of Turn: Add a 3-Power Rock to hand if you have none there.
- Survivors' Camp -6.2% (103 games). After turn 4, draw if you're winning here. If not, Horde +2.
- The Sandbar -5.7% (111 games). Created cards cost 1 more. (max 6)
How this is measured: across tracked games (bots excluded) where Mojo was in the deck and the location was in play. It reflects how decks running Mojo perform with that location on the board, not where Mojo itself was played. Win rates are smoothed against Mojo's own baseline and update continuously.
Track Mojo on SnapComplete
Sync your Marvel Snap account to see your Mojo mastery XP, splits, net wins, owned variants, and avatars compared against 14,724 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Mojo further: Mojo leaderboard for percentile thresholds and top players, Mojo decks for community win rates and meta deck stats.