Mojo: Marvel Snap Card Stats & Variants

Mojo is a Series 3 card in Marvel Snap with 2 cost and 2 power. Abilities: Ongoing. Ongoing: If both sides here are full, +6 Power. Mojo is one of 125 Series 3 cards in Marvel Snap. As of October 2026, Mojo is owned by 92% of tracked players on SnapComplete, with 6 released variants and 7 avatars. Released June 2022. All ownership data comes from real synced player collections and refreshes every four hours.
How does Mojo rank on the leaderboard?
SnapComplete data from 22,214 synced players shows Mojo rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,575 XP, and the top 1% threshold is 315 (top 10%: 190, top 50%: 75). The #1 Infinity Splits player has 54 splits, and the top 1% threshold is 4 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 891 net wins, and the top 1% threshold is 106 (top 10%: 32, top 50%: 2). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Mojo have?
As of October 2026, Mojo has 6 released variants and 7 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Mojo variants appear in the Pixel All-Stars album. Completing album tiers earns Credits and Collector's Tokens.
All Mojo variants (6)
J. Scott CampbellJ. Scott Campbell · Rare · General Pool · 44% of players own
SportsEduardo Mello · Rare · General Pool · 43% of players own
Giulio RincioneGiulio Rincione · Rare · General Pool · 43% of players own
PixelG-Angle · Rare · General Pool · 39% of players own
InkpulpShawn Crystal · Bundle · 7% of players own
Luca ClarettiLuca Claretti · Super Rare · General Pool · 6% of players ownMojo Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Mojo
Most equipped variant: Mojo (Giulio Rincione), chosen by 3,417 of 20,470 owners (17%). Most equipped premium border: Gold Metallic Border, equipped 157 times on Mojo. Most popular finish: Gold, equipped by 51% of the 70 players who unlocked it on Mojo. Most popular flare: Krackle Black, equipped by 57% of the 7 players who unlocked it on Mojo.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Mojo. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Mojo perform in tracked Marvel Snap decks?
The most-played deck running Mojo posts a 49% win rate and -0.05 cubes per game across 61 tracked matches from 11 players this week. Its core teammates include Ant Man, Nebula, Goose. Open every tracked Mojo deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Mojo is classified under Ongoing on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 45 tracked Mojo decks this week, the most common teammates are Ant Man (64%), Spectrum (62%), Goose (51%), Jean Grey (58%), Captain America (40%). Percentages show how often each card appears alongside Mojo. Other Ongoing cards that often appear in adjacent archetypes: Ajax, Ant Man, Armor, Arthur Pendragon, Black Knight, Blue Marvel.
Where does Mojo perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Mojo performs best at Smithsonian Museum (+9.5% win rate vs its average) and worst at Kamar-Taj (-7.5%).
Performs best at:
- Smithsonian Museum +9.5% (117 games). Your cards here have +1 Power for each Ongoing among them.
- Madripoor +6.4% (151 games). End of Turn: Give each highest-Cost card here +2 Power.
- Stark Tower +6.3% (287 games). After turn 5, give all cards here +2 Power.
Performs worst at:
- Kamar-Taj -7.5% (298 games). On Reveal effects at this location repeat.
- Essex's Lab -6.3% (105 games). After turn 4, destroy a card. Your others here split its Power.
- Camelot -6.0% (156 games). After turn 5, set all cards here to 5 Power.
How this is measured: across tracked games (bots excluded) where Mojo was in the deck and the location was in play. It reflects how decks running Mojo perform with that location on the board, not where Mojo itself was played. Win rates are smoothed against Mojo's own baseline and update continuously.
Track Mojo on SnapComplete
Sync your Marvel Snap account to see your Mojo mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Mojo further: Mojo leaderboard for percentile thresholds and top players, Mojo decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| Oct 3, 2023 Patch | Now: Ongoing: If both sides here are full, +6 Power. Was: Ongoing: If both players have 4 cards at this location, +6 Power. | 2 | 2 |
| May 7, 2022 Released | Ongoing: If both players have 4 cards at this location, +6 Power. | 2 | 2 |
