Mole Man - Marvel Snap Card & Variants

Mole Man is a Series 4 card in Marvel Snap with 3 cost and 4 power. Abilities: On Reveal, Add to Hand, Empower. On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost. Mole Man is one of 85 Series 4 cards in Marvel Snap. As of July 2026, Mole Man is owned by 72% of tracked players on SnapComplete, with 1 released variant and 2 avatars. Released July 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Mole Man rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Mole Man rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,385 XP, and the top 1% threshold is 175 (top 10%: 140, top 50%: 125). The #1 Infinity Splits player has 64 splits, and the top 1% threshold is 2 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 89 net wins, and the top 1% threshold is 28 (top 10%: 8, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Mole Man have?
As of July 2026, Mole Man has 1 released variant and 2 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Mole Man variants (1)
Mole Man Tokens (1)
Cards and abilities Mole Man brings into play in Marvel Snap: Rock. Cost, power, and ability text for each is below.
Rock1-cost, 0-power · Well, that's useless....Mole Man in Limited Time Game Modes (1)
Mole Man has special versions in Marvel Snap limited time game modes (Grand Arena) with modified stats and abilities. Each version and its ability is below.
Mole ManGrand Arena · 3-cost, 4-power · On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
Subterranean SummonsGrand Arena Skill · 1-cost, 0-power · On Reveal: Give each created card in your hand -1 Cost or +3 Power.How players customize Mole Man
Most equipped variant: Mole Man (Champion), chosen by 3,315 of 6,205 owners (53%). Most equipped premium border: Cosmic Green, equipped 188 times on Mole Man. Most popular finish: Galactic Storm, equipped by 100% of the 1 players who unlocked it on Mole Man. Most popular flare: Krackle Rainbow, equipped by 100% of the 1 players who unlocked it on Mole Man.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Mole Man. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Mole Man perform in tracked Marvel Snap decks?
The most-played deck running Mole Man posts a 51% win rate and -0.20 cubes per game across 38 tracked matches from 9 players this week. Its core teammates include Quicksilver, Superior Spider-Man, Kraglin. Open every tracked Mole Man deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Mole Man is classified under On Reveal, Add to Hand, and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 43 tracked Mole Man decks this week, the most common teammates are Debrii (77%), Rhino (77%), Ozymandias (77%), Patriot (67%), Mystique (51%). Percentages show how often each card appears alongside Mole Man. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Mole Man perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Mole Man performs best at Celestial Circuit (+9.8% win rate vs its average) and worst at The Sandbar (-10.2%).
Performs best at:
- Celestial Circuit +9.8% (96 games). After turn 4, give your hand -1 Cost if 12+ Power here.
- Grand Central +8.0% (220 games). After turn 5, put a card from each player's hand here.
- Washington D.C. +7.3% (398 games). Cards here with no abilities have +3 Power.
Performs worst at:
- The Sandbar -10.2% (238 games). Created cards cost 1 more. (max 6)
- Kamar-Taj -7.1% (404 games). On Reveal effects at this location repeat.
- Proscenium -5.8% (598 games). Cards reveal here with +2 Power.
How this is measured: across tracked games (bots excluded) where Mole Man was in the deck and the location was in play. It reflects how decks running Mole Man perform with that location on the board, not where Mole Man itself was played. Win rates are smoothed against Mole Man's own baseline and update continuously.
Track Mole Man on SnapComplete
Sync your Marvel Snap account to see your Mole Man mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Mole Man further: Mole Man leaderboard for percentile thresholds and top players, Mole Man decks for community win rates and meta deck stats.
Champion