H.E.R.B.I.E. - Marvel Snap Card & Variants

H.E.R.B.I.E. Marvel Snap card art

H.E.R.B.I.E. is a Series 5 card in Marvel Snap with 2 cost and 3 power. Abilities: Activate, Extra Energy, Empower. Each turn this is in play, swap to a new Activate ability until one is used. H.E.R.B.I.E. is one of 176 Series 5 cards in Marvel Snap. As of August 2026, H.E.R.B.I.E. is owned by 66% of tracked players on SnapComplete, with 3 released variants and 3 avatars. Released July 2025. All ownership data comes from real synced player collections and refreshes every four hours.

How does H.E.R.B.I.E. rank on the leaderboard?

SnapComplete data from 12,293 synced players shows H.E.R.B.I.E. rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,340 XP, and the top 1% threshold is 350 (top 10%: 200, top 50%: 15). The #1 Infinity Splits player has 37 splits, and the top 1% threshold is 5 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 937 net wins, and the top 1% threshold is 100 (top 10%: 38, top 50%: 7). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.

What variants and cosmetics does H.E.R.B.I.E. have?

As of August 2026, H.E.R.B.I.E. has 3 released variants and 3 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. H.E.R.B.I.E. variants appear in the Mafayon’s Masterpieces album. Completing album tiers earns Credits and Collector's Tokens.

All H.E.R.B.I.E. variants (3)

Upcoming H.E.R.B.I.E. variants (1)

Datamined variants not yet released. Art and metadata may be incomplete until release.

H.E.R.B.I.E. Abilities (4)

Cards and abilities H.E.R.B.I.E. brings into play in Marvel Snap: H.E.R.B.I.E., H.E.R.B.I.E., H.E.R.B.I.E., H.E.R.B.I.E.. Cost, power, and ability text for each is below.

H.E.R.B.I.E. token - Marvel SnapH.E.R.B.I.E.0-cost, 0-power · Activate: Next turn, you get +2 Energy.
H.E.R.B.I.E. token - Marvel SnapH.E.R.B.I.E.0-cost, 0-power · Activate: Give 2 of your cards at each other location +1 Power.
H.E.R.B.I.E. token - Marvel SnapH.E.R.B.I.E.0-cost, 0-power · Activate: Create a Rock here. Set its Power to 4.
H.E.R.B.I.E. token - Marvel SnapH.E.R.B.I.E.0-cost, 0-power · Activate: Double this card's Power.

H.E.R.B.I.E. in Limited Time Game Modes (1)

H.E.R.B.I.E. has special versions in Marvel Snap limited time game modes (Grand Arena) with modified stats and abilities. Each version and its ability is below.

H.E.R.B.I.E. Champion - Marvel SnapH.E.R.B.I.E. ChampionGrand Arena · 2-cost, 3-power · Each turn this is in play, swap to a new Activate ability until one is used.
Helpful Assistance - Marvel SnapHelpful AssistanceGrand Arena Skill · 4-cost, 0-power · On Reveal: Execute all 4 of H.E.R.B.I.E.'s abilities here.

How players customize H.E.R.B.I.E.

Most equipped variant: H.E.R.B.I.E. (SUPJA), chosen by 1,697 of 8,015 owners (21%). Most equipped premium border: Cosmic Blue, equipped 379 times on H.E.R.B.I.E.. Most popular finish: Gold, equipped by 68% of the 66 players who unlocked it on H.E.R.B.I.E.. Most popular flare: Krackle White, equipped by 53% of the 17 players who unlocked it on H.E.R.B.I.E..

Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on H.E.R.B.I.E.. Popularity rankings refresh automatically as new variants release and loadouts change.

How does H.E.R.B.I.E. perform in tracked Marvel Snap decks?

The most-played deck running H.E.R.B.I.E. posts a 54% win rate and +0.10 cubes per game across 285 tracked matches from 42 players this week. Its core teammates include Spider-Ham, Hydra Bob, Zombie Mister Fantastic. Open every tracked H.E.R.B.I.E. deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).

Card synergies

H.E.R.B.I.E. is classified under Activate, Extra Energy, and Empower on SnapComplete's 22-ability card index. That means it slots cleanly into decks built around those keywords. Across 163 tracked H.E.R.B.I.E. decks this week, the most common teammates are Aurora (64%), Venus (60%), Spider-Ham (53%), Isca the Unbeaten (46%), Sam Wilson Captain America (45%). Percentages show how often each card appears alongside H.E.R.B.I.E.. Other Activate cards that often appear in adjacent archetypes: Araña, Askani'son, Aurora, Awesome Andy, Black Swan, Black Widow.

Where does H.E.R.B.I.E. perform best and worst?

Across SnapComplete-tracked Ranked and Conquest games, H.E.R.B.I.E. performs best at Yggdrasil (+6.9% win rate vs its average) and worst at Collapsed Mine (-6.9%).

Performs best at:

Performs worst at:

How this is measured: across tracked games (bots excluded) where H.E.R.B.I.E. was in the deck and the location was in play. It reflects how decks running H.E.R.B.I.E. perform with that location on the board, not where H.E.R.B.I.E. itself was played. Win rates are smoothed against H.E.R.B.I.E.'s own baseline and update continuously.

Track H.E.R.B.I.E. on SnapComplete

Sync your Marvel Snap account to see your H.E.R.B.I.E. mastery XP, splits, net wins, owned variants, and avatars compared against 12,293 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.

Explore H.E.R.B.I.E. further: H.E.R.B.I.E. leaderboard for percentile thresholds and top players, H.E.R.B.I.E. decks for community win rates and meta deck stats.