Dormammu - Marvel Snap Card & Variants

Dormammu is a Series 5 card in Marvel Snap with 7 cost and 13 power. Abilities: On Reveal, Game Start, Destroy, Merge, Add to Hand, Empower. Game Start: Begin a Summoning Ritual. (Add step 1 to hand.) Dormammu is one of 170 Series 5 cards in Marvel Snap. As of July 2026, Dormammu is owned by 66% of tracked players on SnapComplete, with 4 released variants and 3 avatars. Released June 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Dormammu rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Dormammu rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,715 XP, and the top 1% threshold is 400 (top 10%: 90, top 50%: 0). The #1 Infinity Splits player has 68 splits, and the top 1% threshold is 8 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 155 net wins, and the top 1% threshold is 39 (top 10%: 10, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Dormammu have?
As of July 2026, Dormammu has 4 released variants and 3 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Dormammu variants (4)
Creative House PocketCreative House Pocket · Super Rare · General Pool · 9% of players own
Winking StudiosWinking Studios · Spotlight · Token Shop · 2% of players own
Zak PlucinskiZak Plucinski · Bundle · 1% of players own
James RymanJames Ryman · Album · <1% of players ownDormammu Tokens (3)
Cards and abilities Dormammu brings into play in Marvel Snap: Summoning Ritual 1, Summoning Ritual 2, Summoning Ritual 3. Cost, power, and ability text for each is below.
Summoning Ritual 10-cost, 0-power · On Reveal: Merge your highest-Power destroyed card into Dormammu to continue. (step 1/3)
Summoning Ritual 21-cost, 0-power · On Reveal: Dormammu steals 1 Power from EACH card here to continue. (step 2/3)
Summoning Ritual 32-cost, 0-power · On Reveal: Destroy 2 of your characters here to summon Dormammu. (step 3/3)How players customize Dormammu
Most equipped variant: Dormammu (Creative House Pocket), chosen by 681 of 5,705 owners (12%). Most equipped premium border: Cosmic Orange, equipped 326 times on Dormammu. Most popular finish: Fire, equipped by 100% of the 1 players who unlocked it on Dormammu. Most popular flare: Krackle White, equipped by 50% of the 24 players who unlocked it on Dormammu.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Dormammu. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Dormammu perform in tracked Marvel Snap decks?
The most-played deck running Dormammu posts a 52% win rate and +0.25 cubes per game across 155 tracked matches from 21 players this week. Its core teammates include X-23, Squirrel Girl, Uncle Ben. Open every tracked Dormammu deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Dormammu is classified under On Reveal, Game Start, Destroy, Merge, Add to Hand, and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 201 tracked Dormammu decks this week, the most common teammates are Carnage (88%), Venom (85%), Killmonger (77%), Death (76%), X-23 (62%). Percentages show how often each card appears alongside Dormammu. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Dormammu perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Dormammu performs best at Central Park (+9.6% win rate vs its average) and worst at The Sandbar (-9.8%).
Performs best at:
- Central Park +9.6% (1,101 games). Add a Squirrel to each location.
- Vormir +8.5% (1,287 games). The next card you play here is destroyed.
- Rickety Bridge +8.4% (395 games). End of Turn: If there is more than one card here, destroy them.
Performs worst at:
- The Sandbar -9.8% (698 games). Created cards cost 1 more. (max 6)
- Wakanda -8.2% (1,182 games). Cards here can't be destroyed.
- Limbo -6.6% (5,059 games). There is a turn 7 this game.
How this is measured: across tracked games (bots excluded) where Dormammu was in the deck and the location was in play. It reflects how decks running Dormammu perform with that location on the board, not where Dormammu itself was played. Win rates are smoothed against Dormammu's own baseline and update continuously.
Track Dormammu on SnapComplete
Sync your Marvel Snap account to see your Dormammu mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Dormammu further: Dormammu leaderboard for percentile thresholds and top players, Dormammu decks for community win rates and meta deck stats.