Esme Cuckoo - Marvel Snap Card & Variants

Esme Cuckoo is a Series 5 card in Marvel Snap with 3 cost and 4 power. Abilities: On Reveal, Empower. On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4. Esme Cuckoo is one of 170 Series 5 cards in Marvel Snap. As of July 2026, Esme Cuckoo is owned by 69% of tracked players on SnapComplete, with 7 released variants and 8 avatars. Released May 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Esme Cuckoo rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Esme Cuckoo rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,425 XP, and the top 1% threshold is 455 (top 10%: 275, top 50%: 150). The #1 Infinity Splits player has 59 splits, and the top 1% threshold is 7 (top 10%: 2, top 50%: 0). The #1 Net Wins player has 280 net wins, and the top 1% threshold is 74 (top 10%: 27, top 50%: 3). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Esme Cuckoo have?
As of July 2026, Esme Cuckoo has 7 released variants and 8 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Esme Cuckoo variants appear in Mafayon’s Masterpieces, Multiversal Minis albums. Completing album tiers earns Credits and Collector's Tokens.
All Esme Cuckoo variants (7)
Creative House PocketCreative House Pocket · Season Pass · 50% of players own
In-Hyuk LeeIn-Hyuk Lee · Rare · General Pool · 32% of players own
Rodgon ChibiRodgon · Rare · General Pool · 25% of players own
Paul MafayonPaul Mafayon · Super Rare · General Pool · 10% of players own
Tae Kwon KimTae Kwon Kim · Super Rare · General Pool · 9% of players own
Marc SilvestriMarc Silvestri · Super Rare · General Pool · 4% of players own
LEE Woo-chulLEE Woo-chul · Bundle · 2% of players ownUpcoming Esme Cuckoo variants (2)
Datamined variants not yet released. Art and metadata may be incomplete until release.
How players customize Esme Cuckoo
Most equipped variant: Esme Cuckoo (Creative House Pocket), chosen by 2,031 of 5,943 owners (34%). Most equipped premium border: Neon Blue, equipped 340 times on Esme Cuckoo. Most popular finish: Gold, equipped by 67% of the 91 players who unlocked it on Esme Cuckoo. Most popular flare: Krackle Blue, equipped by 76% of the 25 players who unlocked it on Esme Cuckoo.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Esme Cuckoo. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Esme Cuckoo perform in tracked Marvel Snap decks?
The most-played deck running Esme Cuckoo posts a 53% win rate and +0.46 cubes per game across 134 tracked matches from 23 players this week. Its core teammates include Ravonna Renslayer, Sage, Mystique. Open every tracked Esme Cuckoo deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Esme Cuckoo is classified under On Reveal and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 74 tracked Esme Cuckoo decks this week, the most common teammates are Mystique (59%), Iron Man (42%), Shadow King (39%), Gorr the God Butcher (35%), Sage (26%). Percentages show how often each card appears alongside Esme Cuckoo. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Esme Cuckoo perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Esme Cuckoo performs best at Sinister London (+9.3% win rate vs its average) and worst at The Bifrost (-6.6%).
Performs best at:
- Sinister London +9.3% (502 games). After you play a card here, add a copy to another location.
- Utopia +8.0% (216 games). 3 and 4-Cost cards cost 1 less.
- Otto's Lab +7.8% (191 games). The next card you play here pulls a card to the enemy side from their hand.
Performs worst at:
- The Bifrost -6.6% (516 games). After turn 4, move all cards one location to the right.
- White Hot Room -6.4% (499 games). First to fill this gets +3 Max Energy.
- Shuri's Lab -6.4% (417 games). After you play a card here, double its Power.
How this is measured: across tracked games (bots excluded) where Esme Cuckoo was in the deck and the location was in play. It reflects how decks running Esme Cuckoo perform with that location on the board, not where Esme Cuckoo itself was played. Win rates are smoothed against Esme Cuckoo's own baseline and update continuously.
Track Esme Cuckoo on SnapComplete
Sync your Marvel Snap account to see your Esme Cuckoo mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Esme Cuckoo further: Esme Cuckoo leaderboard for percentile thresholds and top players, Esme Cuckoo decks for community win rates and meta deck stats.
Grafit Studio
Anzka Nguyen