Rescue - Marvel Snap Card & Variants

Rescue is a Series 3 card in Marvel Snap with 4 cost and 4 power. Abilities: On Reveal, Empower. On Reveal: If you play a card at this location next turn, +5 Power. Rescue is one of 125 Series 3 cards in Marvel Snap. As of July 2026, Rescue is owned by 97% of tracked players on SnapComplete, with 7 released variants and 8 avatars. Released June 2022. All ownership data comes from real synced player collections and refreshes every four hours.
How does Rescue rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Rescue rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 655 XP, and the top 1% threshold is 340 (top 10%: 200, top 50%: 75). The #1 Infinity Splits player has 24 splits, and the top 1% threshold is 4 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 573 net wins, and the top 1% threshold is 77 (top 10%: 18, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Rescue have?
As of July 2026, Rescue has 7 released variants and 8 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Rescue variants (7)
Jen BartelJen Bartel · Rare · General Pool · 55% of players own
Dan HippDan Hipp · Rare · General Pool · 51% of players own
Guillaume SingelinGuillaume Singelin · Rare · General Pool · 51% of players own
PixelG-Angle · Rare · General Pool · 49% of players own
Travel ForemanTravel Foreman · Rare · General Pool · 34% of players own
Fahmi FauziFahmi Fauzi · Super Rare · General Pool · 11% of players own
ChibiRian Gonzales · Bundle · 8% of players ownHow players customize Rescue
Most equipped variant: Rescue (Jen Bartel), chosen by 1,564 of 8,343 owners (19%). Most equipped premium border: Neon Blue, equipped 177 times on Rescue. Most popular finish: Gold, equipped by 46% of the 37 players who unlocked it on Rescue. Most popular flare: Krackle Gold, equipped by 50% of the 10 players who unlocked it on Rescue.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Rescue. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Rescue perform in tracked Marvel Snap decks?
The most-played deck running Rescue posts a 53% win rate and +0.21 cubes per game across 22 tracked matches from 1 player this week. Its core teammates include Wasp, Quinjet, King Eitri. Open every tracked Rescue deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Rescue is classified under On Reveal and Empower on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 9 tracked Rescue decks this week, the most common teammates are Agamotto (11%), Crystal (11%), Esme Cuckoo (11%), Iron Lad (11%), King Eitri (11%). Percentages show how often each card appears alongside Rescue. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Rescue perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Rescue performs best at White Hot Room (+3.9% win rate vs its average) and worst at Mosh Pit (-4.2%).
Performs best at:
- White Hot Room +3.9% (48 games). First to fill this gets +3 Max Energy.
- Murderworld +3.8% (39 games). After turn 3, destroy all cards here.
- X-Mansion +3.8% (30 games). After turn 3, add a random card here for each player.
Performs worst at:
- Mosh Pit -4.2% (31 games). End of Turn: Give front-row cards here +1 Power.
- Hala -3.8% (29 games). After turn 4, destroy all cards controlled by the player losing here.
- Mojoworld -3.4% (39 games). Whoever has more cards here gets +100 Power.
How this is measured: across tracked games (bots excluded) where Rescue was in the deck and the location was in play. It reflects how decks running Rescue perform with that location on the board, not where Rescue itself was played. Win rates are smoothed against Rescue's own baseline and update continuously.
Track Rescue on SnapComplete
Sync your Marvel Snap account to see your Rescue mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Rescue further: Rescue leaderboard for percentile thresholds and top players, Rescue decks for community win rates and meta deck stats.