Rescue: Marvel Snap Card Stats & Variants

Rescue is a Series 3 card in Marvel Snap with 4 cost and 4 power. Abilities: On Reveal, Empower. On Reveal: If you play a card at this location next turn, +5 Power. Rescue is one of 125 Series 3 cards in Marvel Snap. As of October 2026, Rescue is owned by 92% of tracked players on SnapComplete, with 7 released variants and 8 avatars. Released June 2022. All ownership data comes from real synced player collections and refreshes every four hours.
How does Rescue rank on the leaderboard?
SnapComplete data from 22,214 synced players shows Rescue rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,115 XP, and the top 1% threshold is 355 (top 10%: 200, top 50%: 75). The #1 Infinity Splits player has 34 splits, and the top 1% threshold is 3 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 573 net wins, and the top 1% threshold is 70 (top 10%: 15, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Rescue have?
As of October 2026, Rescue has 7 released variants and 8 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Rescue variants (7)
Jen BartelJen Bartel · Rare · General Pool · 44% of players own
Dan HippDan Hipp · Rare · General Pool · 41% of players own
Guillaume SingelinGuillaume Singelin · Rare · General Pool · 40% of players own
PixelG-Angle · Rare · General Pool · 38% of players own
Travel ForemanTravel Foreman · Rare · General Pool · 27% of players own
Fahmi FauziFahmi Fauzi · Super Rare · General Pool · 9% of players own
ChibiRian Gonzales · Bundle · 5% of players ownRescue Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Rescue
Most equipped variant: Rescue (Jen Bartel), chosen by 3,312 of 20,459 owners (16%). Most equipped premium border: Blue Neon Border, equipped 337 times on Rescue. Most popular finish: Gold, equipped by 39% of the 69 players who unlocked it on Rescue. Most popular flare: Krackle Gold, equipped by 39% of the 18 players who unlocked it on Rescue.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Rescue. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Rescue perform in tracked Marvel Snap decks?
The most-played deck running Rescue posts a 51% win rate and +0.12 cubes per game across 34 tracked matches from 1 player this week. Its core teammates include Sunspot, Nightcrawler, Magik. Open every tracked Rescue deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Rescue is classified under On Reveal and Empower on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 15 tracked Rescue decks this week, the most common teammates are Jessica Jones (33%), Anti-Polar Magneto (20%), Galacta (20%), Magik (20%), Electro (20%). Percentages show how often each card appears alongside Rescue. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Rescue perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Rescue performs best at Empire State University (+7.9% win rate vs its average) and worst at Death's Domain (-5.8%).
Performs best at:
- Empire State University +7.9% (53 games). On turn 6, get +2 Energy.
- Clubhouse +6.6% (40 games). Fill this to give your cards at other locations +1 Power.
- Attilan +6.1% (79 games). After turn 3, shuffle your hand into your deck. Draw 3 cards.
Performs worst at:
- Death's Domain -5.8% (63 games). After you play a card here, destroy it.
- Panoptichron -5.6% (80 games). Created cards here have +2 Power.
- Miniaturized Lab -5.3% (114 games). On turns 3, 4, and 5, no cards can be added here.
How this is measured: across tracked games (bots excluded) where Rescue was in the deck and the location was in play. It reflects how decks running Rescue perform with that location on the board, not where Rescue itself was played. Win rates are smoothed against Rescue's own baseline and update continuously.
Track Rescue on SnapComplete
Sync your Marvel Snap account to see your Rescue mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Rescue further: Rescue leaderboard for percentile thresholds and top players, Rescue decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| Aug 9, 2022 Patch | On Reveal: If you play a card here next turn, +5 Power. | 4 (was 5) | 4 (was 5) |
| May 7, 2022 Released | On Reveal: If you play a card here next turn, +5 Power. | 5 | 5 |
