Sinister Six - Marvel Snap Card & Variants

Sinister Six is a Series 5 card in Marvel Snap with 6 cost and 12 power. Abilities: Game Start, Merge, Empower. Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6) Sinister Six is one of 176 Series 5 cards in Marvel Snap. As of August 2026, Sinister Six is owned by 37% of tracked players on SnapComplete, with 3 released variants and 3 avatars. Released July 2026. All ownership data comes from real synced player collections and refreshes every four hours.
How does Sinister Six rank on the leaderboard?
SnapComplete data from 12,126 synced players shows Sinister Six rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,900 XP, and the top 1% threshold is 500 (top 10%: 150, top 50%: 0). The #1 Infinity Splits player has 31 splits, and the top 1% threshold is 5 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 75 net wins, and the top 1% threshold is 18 (top 10%: 5, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Sinister Six have?
As of August 2026, Sinister Six has 3 released variants and 3 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Sinister Six variants (3)
System StudiosSystem Studios · Super Rare · General Pool · 2% of players own
Anand RamcheronAnand Ramcheron · Bundle · 2% of players own
ADIA AnimeADIA · Album · <1% of players ownUpcoming Sinister Six variants (1)
Datamined variants not yet released. Art and metadata may be incomplete until release.
How players customize Sinister Six
Most equipped variant: Sinister Six (System Studios), chosen by 249 of 4,455 owners (6%). Most equipped premium border: Cosmic Green, equipped 136 times on Sinister Six. Most popular finish: Gold, equipped by 70% of the 47 players who unlocked it on Sinister Six. Most popular flare: Gold Diamond, equipped by 100% of the 2 players who unlocked it on Sinister Six.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Sinister Six. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Sinister Six perform in tracked Marvel Snap decks?
The most-played deck running Sinister Six posts a 56% win rate and +0.52 cubes per game across 120 tracked matches from 5 players this week. Its core teammates include Wasp, Yellowjacket, Spider-Man Brand New Day. Open every tracked Sinister Six deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Sinister Six is classified under Game Start, Merge, and Empower on SnapComplete's 22-ability card index. That means it slots cleanly into decks built around those keywords. Across 190 tracked Sinister Six decks this week, the most common teammates are Fastball Special (49%), Adamantium Infusion (45%), Thanos (46%), Martyr (31%), Thanos Fractured Frontier (43%). Percentages show how often each card appears alongside Sinister Six. Other Game Start cards that often appear in adjacent archetypes: Agamotto, Agatha Harkness, Arishem, Dormammu, Emperor Hulkling, High Evolutionary.
Where does Sinister Six perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Sinister Six performs best at The Nexus (+11.9% win rate vs its average) and worst at Weapon X Facility (-12.3%).
Performs best at:
- The Nexus +11.9% (1,459 games). Your Power here is granted to other locations as well.
- Bar With No Name +11.0% (709 games). Whoever has the least Power here wins.
- Cancun +9.8% (139 games). Power here doesn't count toward winning the game.
Performs worst at:
- Weapon X Facility -12.3% (903 games). Discard a card to draw a card.
- Sokovia -11.2% (1,648 games). Discard a card from each player's hand.
- Celestial Burial Ground -10.6% (982 games). Discard a card. Replace it with one of the same Cost.
How this is measured: across tracked games (bots excluded) where Sinister Six was in the deck and the location was in play. It reflects how decks running Sinister Six perform with that location on the board, not where Sinister Six itself was played. Win rates are smoothed against Sinister Six's own baseline and update continuously.
Track Sinister Six on SnapComplete
Sync your Marvel Snap account to see your Sinister Six mastery XP, splits, net wins, owned variants, and avatars compared against 12,126 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Sinister Six further: Sinister Six leaderboard for percentile thresholds and top players, Sinister Six decks for community win rates and meta deck stats.
Patrick Ballesteros