Sub-Mariner: Marvel Snap Card Stats & Variants

Sub-Mariner is a Series 5 card in Marvel Snap with 1 cost and 2 power. Abilities: Add to Hand, Empower. When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play) Sub-Mariner is one of 189 Series 5 cards in Marvel Snap. As of October 2026, Sub-Mariner is owned by 32% of tracked players on SnapComplete, with 2 released variants and 3 avatars. Released June 2026. All ownership data comes from real synced player collections and refreshes every four hours.
How does Sub-Mariner rank on the leaderboard?
SnapComplete data from 22,247 synced players shows Sub-Mariner rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 3,100 XP, and the top 1% threshold is 350 (top 10%: 50, top 50%: 0). The #1 Infinity Splits player has 55 splits, and the top 1% threshold is 3 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 203 net wins, and the top 1% threshold is 34 (top 10%: 9, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Sub-Mariner have?
As of October 2026, Sub-Mariner has 2 released variants and 3 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data.
All Sub-Mariner variants (2)
Summer VacationSystem Studios · Super Rare · General Pool · 1% of players own
Summer VacationPANDART STUDIO · Conditional Bundle · 1% of players ownUpcoming Sub-Mariner variants (4)
Datamined variants not yet released. Art and metadata may be incomplete until release.
Dardo StudiosDardo Studios
Creative House PocketCreative House Pocket · Bundle
Summer VacationRian Gonzales
Summer VacationMatt DixonSub-Mariner Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Sub-Mariner
Most equipped variant: Sub-Mariner (Summer Vacation), chosen by 209 of 7,103 owners (3%). Most equipped premium border: Blue Neon Border, equipped 134 times on Sub-Mariner. Most popular finish: Gold, equipped by 69% of the 29 players who unlocked it on Sub-Mariner. Most popular flare: Krackle Rainbow, equipped by 75% of the 12 players who unlocked it on Sub-Mariner.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Sub-Mariner. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Sub-Mariner perform in tracked Marvel Snap decks?
The most-played deck running Sub-Mariner posts a 47% win rate and -0.20 cubes per game across 139 tracked matches from 25 players this week. Its core teammates include Kitty Pryde, Elektra, Clea. Open every tracked Sub-Mariner deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Sub-Mariner is classified under Add to Hand and Empower on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 88 tracked Sub-Mariner decks this week, the most common teammates are Marvel Boy (52%), Venus (48%), Clea (44%), Kitty Pryde (27%), Scarlet Witch Queen of Chaos (23%). Percentages show how often each card appears alongside Sub-Mariner. Other Add to Hand cards that often appear in adjacent archetypes: Agent 13, Agent Coulson, Bastion, Black Knight, Clea, Daken.
Where does Sub-Mariner perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Sub-Mariner performs best at Shuri's Lab (+8.4% win rate vs its average) and worst at Worldship (-11.9%).
Performs best at:
- Shuri's Lab +8.4% (3,285 games). After you play a card here, double its Power.
- Muir Island +7.7% (2,911 games). End of Turn: Give cards here +1 Power.
- Sandcastle +5.4% (759 games). After turn 5, end the game.
Performs worst at:
- Worldship -11.9% (258 games). Destroy the other locations.
- Mirror Dimension -5.0% (191 games). On turn 4, transform into one of the other locations.
- The Nexus -4.1% (1,842 games). Your Power here is granted to other locations as well.
How this is measured: across tracked games (bots excluded) where Sub-Mariner was in the deck and the location was in play. It reflects how decks running Sub-Mariner perform with that location on the board, not where Sub-Mariner itself was played. Win rates are smoothed against Sub-Mariner's own baseline and update continuously.
Track Sub-Mariner on SnapComplete
Sync your Marvel Snap account to see your Sub-Mariner mastery XP, splits, net wins, owned variants, and avatars compared against 22,247 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Sub-Mariner further: Sub-Mariner leaderboard for percentile thresholds and top players, Sub-Mariner decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| Jun 16, 2026 Released | When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play) | 2 | 1 |
