Elixir: Marvel Snap Card Stats & Variants

Elixir is a Series 5 card in Marvel Snap with 2 cost and 3 power. Abilities: On Reveal, Destroy. On Reveal: One of your cards destroyed last turn gets revived here. Elixir is one of 189 Series 5 cards in Marvel Snap. As of October 2026, Elixir is owned by 48% of tracked players on SnapComplete, with 5 released variants and 6 avatars. Released May 2025. All ownership data comes from real synced player collections and refreshes every four hours.
How does Elixir rank on the leaderboard?
SnapComplete data from 22,214 synced players shows Elixir rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 1,840 XP, and the top 1% threshold is 490 (top 10%: 400, top 50%: 50). The #1 Infinity Splits player has 101 splits, and the top 1% threshold is 3 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 282 net wins, and the top 1% threshold is 38 (top 10%: 11, top 50%: 0). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Elixir have?
As of October 2026, Elixir has 5 released variants and 6 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Elixir variants appear in Mafayon’s Masterpieces, Multiversal Minis albums. Completing album tiers earns Credits and Collector's Tokens.
All Elixir variants (5)
Quiet CouncilPhil Noto · Rare · General Pool · 18% of players own
Rodgon ChibiRodgon · Rare · General Pool · 18% of players own
Creative House PocketCreative House Pocket · Spotlight · Token Shop · 8% of players own
Paul MafayonPaul Mafayon · Super Rare · General Pool · 2% of players own
Tae Kwon KimTae Kwon Kim · Super Rare · General Pool · 2% of players ownElixir Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Elixir
Most equipped variant: Elixir (Quiet Council), chosen by 1,865 of 10,619 owners (18%). Most equipped premium border: Gold Metallic Border, equipped 359 times on Elixir. Most popular finish: Gold, equipped by 58% of the 43 players who unlocked it on Elixir. Most popular flare: Krackle Gold, equipped by 53% of the 15 players who unlocked it on Elixir.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Elixir. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Elixir perform in tracked Marvel Snap decks?
The most-played deck running Elixir posts a 50% win rate and +0.08 cubes per game across 49 tracked matches from 1 player this week. Its core teammates include The Hood, Nebula, Bucky Barnes. Open every tracked Elixir deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Elixir is classified under On Reveal and Destroy on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 136 tracked Elixir decks this week, the most common teammates are Venom (75%), Carnage (59%), Firehair (42%), Zombie Venom (50%), Arnim Zola (22%). Percentages show how often each card appears alongside Elixir. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Elixir perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Elixir performs best at Bar Sinister (+10.0% win rate vs its average) and worst at Smithsonian Museum (-8.2%).
Performs best at:
- Bar Sinister +10.0% (522 games). After you play a card here, fill this location with copies of it.
- Kamar-Taj +7.2% (1,086 games). On Reveal effects at this location repeat.
- Altar of Death +7.2% (657 games). After you play a card here, destroy it to get +2 Energy next turn.
Performs worst at:
- Smithsonian Museum -8.2% (330 games). Your cards here have +1 Power for each Ongoing among them.
- Mojoworld -6.6% (766 games). Whoever has more cards here gets +100 Power.
- Reed's Lab -6.3% (496 games). +1 Energy each turn if your side here is full.
How this is measured: across tracked games (bots excluded) where Elixir was in the deck and the location was in play. It reflects how decks running Elixir perform with that location on the board, not where Elixir itself was played. Win rates are smoothed against Elixir's own baseline and update continuously.
Track Elixir on SnapComplete
Sync your Marvel Snap account to see your Elixir mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Elixir further: Elixir leaderboard for percentile thresholds and top players, Elixir decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| May 20, 2025 Released | On Reveal: One of your cards destroyed last turn gets revived here. | 3 | 2 |
