Ghost - Marvel Snap Card & Variants

Ghost is a Series 3 card in Marvel Snap with 3 cost and 5 power. Abilities: On Reveal, End of Turn. On Reveal: Remove the abilities from all End of Turn cards here. Ghost is one of 125 Series 3 cards in Marvel Snap. As of July 2026, Ghost is owned by 97% of tracked players on SnapComplete, with 5 released variants and 6 avatars. Released February 2023. All ownership data comes from real synced player collections and refreshes every four hours.
How does Ghost rank on the leaderboard?
SnapComplete data from 8,660 synced players shows Ghost rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 615 XP, and the top 1% threshold is 240 (top 10%: 130, top 50%: 50). The #1 Infinity Splits player has 26 splits, and the top 1% threshold is 3 (top 10%: 1, top 50%: 0). The #1 Net Wins player has 218 net wins, and the top 1% threshold is 45 (top 10%: 13, top 50%: 1). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Ghost have?
As of July 2026, Ghost has 5 released variants and 6 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Ghost variants appear in the Retro Futurists album. Completing album tiers earns Credits and Collector's Tokens.
All Ghost variants (5)
Dan HippDan Hipp · Rare · General Pool · 53% of players own
Eduardo FranciscoEduardo Francisco · Rare · General Pool · 51% of players own
ZombieEduardo Mello · Rare · General Pool · 27% of players own
SteampunkMarco Itri · Super Rare · General Pool · 8% of players own
ChibiValeria Orlando · Super Rare · General Pool · 7% of players ownUpcoming Ghost variants (3)
Datamined variants not yet released. Art and metadata may be incomplete until release.
Ghost in Limited Time Game Modes (1)
Ghost has special versions in Marvel Snap limited time game modes (Team Clash) with modified stats and abilities. Each version and its ability is below.
Ghost (Thunderbolts)Team Clash · 3-cost, 6-power · Costs 1 less for each location you're losing.How players customize Ghost
Most equipped variant: Ghost (Eduardo Francisco), chosen by 2,398 of 8,340 owners (29%). Most equipped premium border: Metallic Silver, equipped 231 times on Ghost. Most popular finish: Ink, equipped by 47% of the 36 players who unlocked it on Ghost. Most popular flare: Krackle Purple, equipped by 56% of the 9 players who unlocked it on Ghost.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Ghost. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Ghost perform in tracked Marvel Snap decks?
The most-played deck running Ghost posts a 51% win rate and -0.03 cubes per game across 25 tracked matches from 1 player this week. Its core teammates include Quinjet, Iron Patriot, Mirage. Open every tracked Ghost deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Ghost is classified under On Reveal and End of Turn on SnapComplete's 20-ability card index. That means it slots cleanly into decks built around those keywords. Across 12 tracked Ghost decks this week, the most common teammates are Arishem (33%), Shang-Chi (25%), Eson (17%), Mirage (17%), Sera (33%). Percentages show how often each card appears alongside Ghost. Other On Reveal cards that often appear in adjacent archetypes: Absorbing Man, Adamantium Infusion, Aero, Agamotto, Agent 13, Agent Coulson.
Where does Ghost perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Ghost performs best at Hala (+7.9% win rate vs its average) and worst at Orchis Forge (-6.6%).
Performs best at:
- Hala +7.9% (162 games). After turn 4, destroy all cards controlled by the player losing here.
- K'un-Lun +6.9% (169 games). When a card moves here, give it +2 Power.
- Eternity Range +6.7% (183 games). After turn 3, add a Rock to the losing player's side.
Performs worst at:
- Orchis Forge -6.6% (85 games). After you play a card here, add a Sentinel to your hand.
- Cloning Vats -5.7% (185 games). After you play a card here, add a copy to your hand.
- Baxter Building -5.6% (167 games). Whoever is winning this location gets +4 Power at the others.
How this is measured: across tracked games (bots excluded) where Ghost was in the deck and the location was in play. It reflects how decks running Ghost perform with that location on the board, not where Ghost itself was played. Win rates are smoothed against Ghost's own baseline and update continuously.
Track Ghost on SnapComplete
Sync your Marvel Snap account to see your Ghost mastery XP, splits, net wins, owned variants, and avatars compared against 8,660 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Ghost further: Ghost leaderboard for percentile thresholds and top players, Ghost decks for community win rates and meta deck stats.
Ghost
James Ryman
Ghost