Red Hulk: Marvel Snap Card Stats & Variants

Red Hulk is a Series 5 card in Marvel Snap with 6 cost and 10 power. Abilities: End of Turn, Empower. End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play) Red Hulk is one of 189 Series 5 cards in Marvel Snap. As of October 2026, Red Hulk is owned by 60% of tracked players on SnapComplete, with 10 released variants and 11 avatars. Released April 2024. All ownership data comes from real synced player collections and refreshes every four hours.
How does Red Hulk rank on the leaderboard?
SnapComplete data from 22,214 synced players shows Red Hulk rankings across three metrics: Mastery XP, Infinity Splits, and Net Wins. The #1 Mastery XP player has 2,855 XP, and the top 1% threshold is 845 (top 10%: 430, top 50%: 150). The #1 Infinity Splits player has 79 splits, and the top 1% threshold is 13 (top 10%: 5, top 50%: 1). The #1 Net Wins player has 1,275 net wins, and the top 1% threshold is 379 (top 10%: 182, top 50%: 59). Six percentile tiers (top 1%, 3%, 5%, 10%, 25%, 50%) plus individual top-10 ranks update every four hours from real player data.
What variants and cosmetics does Red Hulk have?
As of October 2026, Red Hulk has 10 released variants and 11 avatars tracked on SnapComplete. Each variant page shows owner rarity, artist credit, acquisition source, equipped popularity, and album membership. Counts update automatically as new cosmetics release and get detected through crowdsourced collection data. Red Hulk variants appear in Chibi Supremacy, Lab Rats & Slash Acts, Multiversal Minis, Penciled Pan Perfection albums. Completing album tiers earns Credits and Collector's Tokens.
All Red Hulk variants (10)
Rodgon ChibiRodgon · Rare · General Pool · 22% of players own
He TianyouHe Tianyou · Rare · General Pool · 20% of players own
Dan HippDan Hipp · Rare · General Pool · 16% of players own
Ed McGuinnessEd McGuinness · Spotlight · Token Shop · 13% of players own
Venomized RiderLan Medina · Super Rare · General Pool · 12% of players own
VenomizedNicola Saviori · Rare · General Pool · 8% of players own
PANDART STUDIOPANDART STUDIO · Super Rare · General Pool · 7% of players own
In-Hyuk LeeIn-Hyuk Lee · Bundle · 7% of players own
ChibiRian Gonzales · Super Rare · General Pool · 5% of players own
Viktor FarroViktor Farro · Spotlight · Token Shop · 2% of players ownRed Hulk Reaction Set
Earned from Character Mastery. · See all reactions
How players customize Red Hulk
Most equipped variant: Red Hulk (Ed McGuinness), chosen by 1,507 of 13,286 owners (11%). Most equipped premium border: Red Fire Border, equipped 1,885 times on Red Hulk. Most popular finish: Ink, equipped by 52% of the 1,256 players who unlocked it on Red Hulk. Most popular flare: Krackle Red, equipped by 55% of the 194 players who unlocked it on Red Hulk.
Customization stats aggregate every synced SnapComplete player who equipped a variant, finish, flare, or border on Red Hulk. Popularity rankings refresh automatically as new variants release and loadouts change.
How does Red Hulk perform in tracked Marvel Snap decks?
The most-played deck running Red Hulk posts a 47% win rate and -0.10 cubes per game across 220 tracked matches from 39 players this week. Its core teammates include Wasp, Yellowjacket, Nico Minoru. Open every tracked Red Hulk deck with copyable deck codes, or browse the full list on the deck tracker. Deck stats update continuously from SnapComplete-tracked matches against real opponents (bots excluded).
Card synergies
Red Hulk is classified under End of Turn and Empower on SnapComplete's 23-ability card index. That means it slots cleanly into decks built around those keywords. Across 346 tracked Red Hulk decks this week, the most common teammates are Jubilee (32%), The Infinaut (32%), Dragon Lord (30%), Giganto (29%), Shadow King (16%). Percentages show how often each card appears alongside Red Hulk. Other End of Turn cards that often appear in adjacent archetypes: Adam Warlock, Attuma, Aunt May, Aurora, Black Cat, Bruce Banner.
Where does Red Hulk perform best and worst?
Across SnapComplete-tracked Ranked and Conquest games, Red Hulk performs best at Worldship (+11.1% win rate vs its average) and worst at Undead Metropolis (-6.9%).
Performs best at:
- Worldship +11.1% (303 games). Destroy the other locations.
- Otto's Lab +7.1% (1,415 games). The next card you play here pulls a card to the enemy side from their hand.
- Sakaar +5.8% (4,342 games). After this turn, put a card from each player's hand here.
Performs worst at:
- Undead Metropolis -6.9% (254 games). After you play a card here, Horde +1.
- The Raft -5.1% (4,153 games). First to fill this breaks out a 6-Cost card. It costs 0.
- Cloning Vats -4.8% (4,021 games). After you play a card here, add a copy to your hand.
How this is measured: across tracked games (bots excluded) where Red Hulk was in the deck and the location was in play. It reflects how decks running Red Hulk perform with that location on the board, not where Red Hulk itself was played. Win rates are smoothed against Red Hulk's own baseline and update continuously.
Track Red Hulk on SnapComplete
Sync your Marvel Snap account to see your Red Hulk mastery XP, splits, net wins, owned variants, and avatars compared against 22,214 tracked players. SnapComplete reads your collection directly from the game through Google or Apple sign-in. No screenshots or manual entry. All data refreshes every four hours.
Explore Red Hulk further: Red Hulk leaderboard for percentile thresholds and top players, Red Hulk decks for community win rates and meta deck stats.
Balance History
| Date | Text | Power | Cost |
|---|---|---|---|
| Mar 4, 2025 Patch | Now: End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play) Was: When your opponent ends a turn with unspent Energy, +3 Power. (if in hand or in play) | 10 | 6 |
| Jun 13, 2024 OTA | Now: When your opponent ends a turn with unspent Energy, +3 Power. (if in hand or in play) Was: When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play) | 10 (was 9) | 6 |
| Apr 25, 2024 OTA | When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play) | 9 (was 11) | 6 |
| Apr 2, 2024 Released | When your opponent ends a turn with unspent Energy, +4 Power. (if in hand or in play) | 11 | 6 |
