Grand Arena Decks & Guide
Grand Arena is Marvel Snap's Champion-pick LTGM, set in Sakaar. You choose one of 8 Champions before the match, and their unique Skill card lands in your opening hand. Matches run 6 turns, but you start at 2 energy and climb to 7, so the curve shifts forward. Each win pays Glory for the Arena Shop plus XP on the Arena Pass, which has Free and Premium tracks running in parallel. SnapComplete tracks every run. 5 Grand Arena events have run since the mode launched. Next scheduled run: April 30, 2026.
How Grand Arena Works
Each Grand Arena match costs one Arena Ticket to enter. You start the event with 6 Tickets, gain 4 more every 8 hours, and the soft cap is 9 (hard cap 99). Picking a Champion locks that character and their unique Skill card into your opening hand, and you can run the prebuilt Champion deck or build a custom list from your own collection. The 8 custom deck slots live inside the mode and don't eat into your Ranked deck slots.
The match itself runs 6 turns on the standard 3-location board, but the energy curve is compressed: turn 1 opens at 2 energy and ramps to 7 by turn 6. That pulls expensive finishers forward and punishes pure ramp decks. Winning 2 of 3 locations after turn 6 takes the match. There are no Cubes and no snapping, so outcomes are flat wins or losses.
Every win pays 10 Glory, 10 Event XP, and a refunded Ticket. Losses still pay 5 of each, so play always progresses the Arena Pass. Glory spends in the Grand Arena Shop: Portal Pull Champion Variants (1,800 Glory each), a rotating Daily Offers slot, and all-offers items like new cards, variants, emotes, and borders. The Premium Arena Pass costs 800 Gold on current runs.