Team Clash Guide & Rewards

Team Clash locks 6 of your 12 deck slots to a pre-designated Team with its own team-wide ability. You pick from 6 Teams: Avengers, Guardians of the Galaxy, X-Men, Thunderbolts, Spider-Verse, and Brotherhood of Mutants. The other 6 slots flex to your collection. Matches play 6 turns on the standard board, and the classic 2 of 3 locations win condition applies. SnapComplete tracks every run. 4 Team Clash events have run since the mode launched. Next scheduled run: July 31, 2026.

How Team Clash Works

Team Clash starts with a Team pick. Each Team has a unique synergy ability and 6 locked Team cards (each with a Team Clash-only variant ability marked by the team logo on the card). Your remaining 6 slots are open for customization from your own collection, or you can run the prebuilt deck if you don't own the core cards. Team picks rotate between runs and the roster grows over time. Brotherhood of Mutants, for example, gives plus-1 Power to a Brotherhood card in your hand for each location you're winning at end of turn.

Matches play 6 turns on the standard 3-location board. Cubes and snapping are disabled, so outcomes are flat wins or losses. Each match costs 1 Team Ticket. You start with 6 Tickets, gain 4 more every 8 hours, and the soft cap is 9. Wins pay 10 Emblems, 10 Event XP, and a refunded Ticket. Losses and ties pay 5 Emblems and 5 XP. Emblems spend in the Clash Shop on a 1,500 Emblem Portal Pull, plus variants, emotes, borders, and Collector's Series 3 or 4 Snap Packs. The Premium Pass is 800 Gold.