Team Clash Decks & Guide

Team Clash locks 6 of your 12 deck slots to a pre-designated Team with its own team-wide ability. You pick from 6 Teams: Avengers, Guardians of the Galaxy, X-Men, Thunderbolts, Spider-Verse, and Brotherhood of Mutants. The other 6 slots flex to your collection. Matches play 6 turns on the standard board, and the classic 2 of 3 locations win condition applies. SnapComplete tracks every run. 2 Team Clash events have run since the mode launched.

How Team Clash Works

Team Clash starts with a Team pick. Each Team has a unique synergy ability and 6 locked Team cards (each with a Team Clash-only variant ability marked by the team logo on the card). Your remaining 6 slots are open for customization from your own collection, or you can run the prebuilt deck if you don't own the core cards. Team picks rotate: December 2025 launched with 5 Teams; Brotherhood of Mutants was added in the March 2026 rerun. Brotherhood's ability gives plus-1 Power to a Brotherhood card in your hand for each location you're winning at end of turn.

Matches play 6 turns on the standard 3-location board. Cubes and snapping are disabled, so outcomes are flat wins or losses. Each match costs 1 Team Ticket. You start with 6 Tickets, gain 4 more every 8 hours, and the soft cap is 9. Wins pay 10 Emblems, 10 Event XP, and a refunded Ticket. Losses and ties pay 5 Emblems and 5 XP. Emblems spend in the Clash Shop on a 1,500 Emblem Portal Pull, plus variants, emotes, borders, and Collector's Series 3 or 4 Snap Packs. The Premium Pass is 800 Gold.