All Marvel Snap Cards: Ownership & Stats

All Marvel Snap Cards

Browse all 498 released Marvel Snap cards organized by series and ownership, plus 52 datamined cards queued for upcoming releases. Filter by series, owned or missing status, or pack pool to see which cards come from Collectors Packs versus Seasonal Packs. Narrow by ability type or energy cost. Sort by name, cost, power, release date, or leaderboard metrics like variant count and net wins rank. Each card links to a dedicated leaderboard page with percentile rankings across five metrics. Ownership percentages come from real synced player collections: 20,222 synced players, updated every four hours.

How are Marvel Snap cards organized by series?

Cards belong to one of several series, sometimes called pools. Series 1 and 2 cards are earned through the Collection Track as you level up during your first weeks of play. Series 3 is the largest pool and fills in over time from the Collection Track and Collector's Reserves. Series 4 and Series 5 contain the newest and most powerful cards. These are obtained through Snap Packs (which replaced the older Spotlight Cache system in April 2025) or purchased directly with Collector's Tokens. Direct purchase costs are 3,000 tokens for Series 4 and 6,000 tokens for Series 5. Cards can also come from the Season Pass (one exclusive card per season), from Limited Time Game Modes like Grand Arena and Team Clash (non-collectible cards usable only in those events), and from special promotional releases. Cards occasionally move down a series over time, making older cards cheaper to acquire.

What filters and sorts are available?

SnapComplete offers more filtering options than most Marvel Snap trackers. The series filter covers Series 1-2, Series 3, Series 4, Series 5, plus Grand Arena and Team Clash (LTGM) card pools. The pool filter separates Collectors Packs, Seasonal Packs, Changing (cards moving between pools), Season Pass cards, and LTGM cards. The ability filter covers 23 ability types including On Reveal, Ongoing, Activate, End of Turn, Start of Turn, Game Start, Horde, When Destroyed, When Discarded, Move, Destroy, Discard, Afflict, Bounce, Merge, and No Ability. Filter by energy cost to find cards at a specific energy cost. Sort by "Crowd Release" for newest cards, "Last Acquired" for your recent pickups, "My Net Wins Rank" for your best-performing cards, or "Owned" (premium) to rank cards by ownership rarity across all tracked collections. Switch between compact, default, and large grid sizes, and use the eyeball overlay to see leaderboard percentiles at a glance.

What do you see when you tap a card?

Tapping any card opens a detail panel with everything SnapComplete tracks for it. You see the card's series, release date, energy cost, power, and ability text. For synced players, the panel shows your Mastery level and XP, Infinity Split count, Net Wins (your win/loss record when this card is drawn from your deck), available Boosters, Variants Owned (e.g., 7 out of 23 released), and Avatars Owned. Each stat displays your percentile tier among tracked players and is clickable to open that card's full leaderboard. The panel also shows total owner count with a rarity percentage, your equipped split finish and border, and links to the card's variant gallery and dedicated leaderboard page. Premium users see gold-highlighted tier badges (top 1%, 3%, 5%, and more) next to each metric.

Watching for what comes next? The Upcoming Marvel Snap Cards hub lists all 52 datamined cards awaiting release, each linking to its card page.

All Marvel Snap cards

  • Abomination: "Foolish rabble! You are beneath me!"
  • Absorbing Man: On Reveal: If the last card you played has an On Reveal, copy its text. (if able)
  • Adam Warlock: End of Turn: Draw a card if you're winning here. Otherwise, +1 Power.
  • Adamantium Infusion: On Reveal: Banish this to revive your highest-Power destroyed card here with its Power doubled.
  • Aero: On Reveal: The last card your opponent played moves to this location.
  • Agamotto: Game Start: Shuffle 4 Ancient Arcana into your deck.
  • Agatha Harkness: Game Start: Draw Agatha. She controls your cards on even turns.
  • Agent 13: On Reveal: Add a random card to your hand.
  • Agent Coulson: On Reveal: Add a random 4-Cost and 5-Cost card to your hand.
  • Agent Venom: On Reveal: Set the Power of all cards in your deck to 3.
  • Agony: After you play a card here, merge this into it.
  • Air-Walker: When Destroyed: Replace this with a 4-Cost card from your hand or deck.
  • Ajax: Ongoing: +1 Power for each card in play afflicted with negative Power.
  • Alioth: On Reveal: Remove the text from all unrevealed enemy characters here.
  • America Chavez: On Reveal: Give the top card of your deck +3 Power.
  • Angel: When one of your cards is destroyed, this flies out of your hand or deck to replace it.
  • Angela: After you play a card here, +1 Power.
  • Annihilus: On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't.
  • Ant Man: Ongoing: If your side of this location is full, +4 Power.
  • Anti-Polar Magneto: On Reveal: Add a 3 or 4-Cost card from your hand to each other location.
  • Anti-Venom: On Reveal: Set the Cost and Power of your deck's top card to 0.
  • Apocalypse: When Discarded: Put this back with +4 Power.
  • Araña: Activate: After you play your next card, give it +1 Power and move it to the right.
  • Archangel Horseman of Death: Objective: Your cards are destroyed 4 times ➤ Resurrect one here with +5 Power.
  • Ares: On Reveal: Compare the Power of the top 3 cards of both decks. If your total is higher, +6 Power.
  • Arishem: Game Start: Shuffle 12 new cards into your deck. On turn 3, get +1 Max Energy.
  • Armor: Ongoing: Cards here can't be destroyed.
  • Arnim Zola: On Reveal: Destroy one of your other cards here to copy it at the other locations.
  • Askani'son: Activate: Create a 1-Cost card at another location. Increase the Cost each time you're winning here as the turn starts.
  • Astral Projection: On Reveal: Copy the text of an On Reveal card in your hand.
  • Attuma: End of Turn: Destroy one of your cards here with less Power.
  • Aunt May: End of Turn: If you used a Moveable ability, give a Moveable card in your hand -1 Cost and +2 Power.
  • Aurora: On Reveal: Give one of your other On Reveal cards at each location +2 Power. Repeat for Ongoing, Activate, and End of Turn.
  • Awesome Andy: Activate: Give one of your cards at each other location +2 Power.
  • Baron Mordo: On Reveal: The top card of your opponent's deck costs 6 until turn 6.
  • Baron Zemo: On Reveal: Recruit a card that costs the least from your opponent's deck to your side of this location.
  • Bast: On Reveal: Set the Power of all cards in your hand to 3.
  • Bastion: On Reveal: Add copies of your other cards here to your hand. Set their Costs to 2 and Power to 3.
  • Batroc the Leaper: When a card moves, follow it to gain +2 Power. (once per turn)
  • Beast: On Reveal: Return your other cards here to your hand. They cost 1 less next turn.
  • Beta Ray Bill: On Reveal: Shuffle Stormbreaker into your deck.
  • Bishop: After you play a card, this gains +1 Power.
  • Black Bolt: On Reveal: Discard the card that costs the least from your opponent's hand.
  • Black Cat: End of Turn: Discard this from your hand.
  • Black Knight: After you discard a card, add the Ebony Blade to your hand with that card's Power. (once per game)
  • Black Panther: On Reveal: Double this card's Power.
  • Black Swan: Activate: Until the end of next turn, your 1-Cost cards cost 0.
  • Black Widow: Activate: Add a Widow's Bite to your opponent's hand.
  • Blade: On Reveal: Discard the rightmost card from your hand.
  • Blink: On Reveal: Swap the last card you played with a card that costs more from your deck.
  • Blob: On Reveal: Merge cards from your deck into this until it gains 13 or more Power.
  • Blue Marvel: Ongoing: Your other cards have +1 Power.
  • Boomerang: When this returns to your hand, randomly steal 4 Power from characters in your opponent's hand. Activate: Return this to your hand.
  • Brood: On Reveal: Add 2 Broodlings here with the same Power.
  • Bruce Banner: End of Turn: If you have unspent Energy, 33% chance to HULK OUT!
  • Bucky Barnes: When Destroyed: Replace this with the Winter Soldier.
  • Bullseye: Activate: Discard all cards that cost 1 or less from your hand. Afflict that many different enemy cards with -2 Power.
  • Cable: On Reveal: Draw a card from your opponent's deck.
  • Caiera: Ongoing: Your 1 and 6-Cost cards can't be destroyed.
  • Caliban Horseman of Pestilence: Objective: Have 3 cards that are 4-Cost or more in play ➤ Afflict the highest-Cost enemy card with -7 Power.
  • Cannonball: On Reveal: Move the highest-Power enemy card here away. If you can't, destroy it with a Rock.
  • Captain America: Ongoing: Your other Ongoing cards here have +2 Power.
  • Captain Carter: Ongoing: Add this card's Power to your back-row cards here. (can't add to itself)
  • Captain Marvel: At the end of the game, move to a location that wins you the game. (If possible)
  • Carnage: On Reveal: Destroy your other cards here. +2 Power for each destroyed.
  • Cassandra Nova: On Reveal: Steal 1 Power from each card in your opponent's deck.
  • Cerebro: Ongoing: Your highest-Power cards have +3 Power.
  • Chamber: Activate: +2 Power for each 5-Cost or more card you have here and in hand.
  • Chameleon: On Reveal: Copy the text of another card here you revealed this turn.
  • Clea: When this is Empowered, add Flames of the Faltine to your hand. (if in hand or in play)
  • Cloak: On Reveal: Next turn, all cards are Moveable to this location.
  • Cobra: Activate: Destroy an enemy created card here.
  • Colleen Wing: On Reveal: Discard the card that costs the least from your hand.
  • Colonel America: Ongoing: Your other cards here have +1 Power for each turn you've discarded a card.
  • Colossus: Ongoing: Can't be destroyed, moved, or have its Power reduced.
  • Copycat: When you draw this, copy the text from the bottom card of your opponent's deck.
  • Corvus Glaive: On Reveal: Discard 2 cards from your hand to get +1 Max Energy.
  • Cosmic Ghost Rider: On Reveal: Remove the text from front-row enemy cards here.
  • Cosmo: Ongoing: On Reveal abilities won't happen here.
  • Crossbones: You can only play this at locations where you are winning.
  • Crystal: On Reveal: Each player draws a card.
  • Cull Obsidian: You can only play this where you have a 1-Cost card.
  • Cyclops: "Let's move, X-Men."
  • Dagger: When this moves to a location, +2 Power for each enemy card there.
  • Daken: On Reveal: Add the Muramasa Shard to your hand.
  • Danger: Activate: Destroy an enemy card here with less Power.
  • Daredevil: On turn 5, you get to see your opponent's plays before you make your own.
  • Darkhawk: Ongoing: +2 Power for each card in your opponent's deck.
  • Dazzler: Ongoing: +2 Power for each location that's full on your side.
  • Deadpool: When Destroyed: Return this to your hand with double the Power.
  • Deafening Chord: On Reveal: Remove the text of a 3-Cost or lower enemy character here.
  • Death: Costs 1 less for each card destroyed this game.
  • Death Fractured Frontier: On Reveal: Resurrect all your destroyed characters to random locations.
  • Deathlok: On Reveal: Destroy your other cards here.
  • Debrii: On Reveal: Add a Rock to each other location.
  • Destroyer: On Reveal: Destroy your cards at other locations.
  • Devil Dinosaur: Ongoing: +2 Power for each card in your hand.
  • Diamondback: Ongoing: Enemy cards here afflicted with negative Power have an additional -2 Power.
  • Doctor Doom: On Reveal: Add a 5-Power DoomBot to each other location.
  • Doctor Doom 2099: End of Turn: Add a DoomBot 2099 to a random location if you played (exactly) 1 card.
  • Doctor Octopus: On Reveal: Pull the lowest-Power character from your opponent's hand to their side of this location.
  • Doctor Octopus Fractured Frontier: On Reveal: Put your leftmost card in hand on top of your deck to get a random character. Give both +3 Power.
  • Doctor Strange: On Reveal: Move your highest-Power card(s) to this location.
  • Domino: You always draw this card on turn 2, and not before.
  • Dormammu: Game Start: Begin a Summoning Ritual. (Add step 1 to hand.)
  • Dracula: At the end of the game, discard a card from your hand to gain its Power.
  • Dragon Lord: On Reveal: Put a card from your hand here.
  • Dragon of the Moon: On Reveal: Steal 1 Power from even-costed cards in ALL hands.
  • Drax: On Reveal: If your opponent played a card here this turn, +4 Power.
  • Drax, Avatar Of Life: End of Turn: +3 Power if your opponent played a card with greater Power this turn. Move to that card if you'd be winning its location.
  • Ebony Maw: You can't play this after turn 3. Ongoing: You can't play cards here.
  • Echo: After your opponent plays an Ongoing card here, remove its abilities.
  • Electro: On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
  • Elektra: On Reveal: Destroy an enemy 1-Cost card here.
  • Elixir: On Reveal: One of your cards destroyed last turn gets revived here.
  • Elsa Bloodstone: Each card you play to fill your side of a location gains +2 Power.
  • Emperor Hulkling: Game Start: Copy the text of a random 6-Cost card.
  • En Sabah Nur: Objective: Have a full front row at each location ➤ Transform into Apocalypse, Celestials' Chosen.
  • Enchantress: On Reveal: Remove the abilities from all Ongoing cards here.
  • Entropic Havok: Start of Turn: Steal 1 bonus Energy from your opponent. (if they have any)
  • Esme Cuckoo: On Reveal: Copy a card from your deck into your hand. Set its Cost to 3 and Power to 4.
  • Eson: End of Turn: Put a created card from your hand here.
  • Ezekiel Sims: After you play a card with higher Power here, give this +2 Power and move this to another location.
  • Falcon: On Reveal: Return your 1-Cost cards to your hand.
  • Fan Fei: Activate: Give your other cards here +1 Power and move them to the right.
  • Fantasticar: Activate: Give your End of Turn cards +2 Power.
  • Fantomex: Activate: If you've had cards discarded and destroyed, afflict front-row enemy cards at each location with -2 Power.
  • Fastball Special: On Reveal: Destroy your highest-Power card here to afflict an enemy card here with that much negative Power.
  • Fenris Wolf: Activate: Resurrect your opponent's highest-Power discarded or destroyed card on your side of this location.
  • Fin Fang Foom: On Reveal: Gain the Power of a front-row enemy card here.
  • Firehair: When one of your cards is destroyed, this uses that card’s On Reveal.
  • Firelord: On Reveal: Revive one of your discarded or destroyed 3-Cost cards here.
  • Forge: On Reveal: Give the next card you play +2 Power.
  • Friendly Neighborhood Carnage: On Reveal: Move your other cards here to the right. +2 Power for each moved.
  • Frigga: On Reveal: Add a copy of the last card you played to your hand. (if able)
  • Galacta: Each turn, the first card you play at another location reveals with +2 Power.
  • Galactus: On Reveal: If you're winning this location and this is your only card here, destroy all other locations.
  • Galactus First Steps: My Herald is the next character I see you play. End of Turn: +2 Power if you're winning my Herald's location. (if in hand or in play)
  • Gambit: On Reveal: Discard a card from your hand to destroy a random enemy card.
  • Gambit Horseman of Death: Objective: Play 6 total Cost of created cards ➤ Randomly destroy up to 3 total Cost of enemy cards.
  • Gamora: On Reveal: If your opponent played a card here this turn, +4 Power.
  • Ghost: On Reveal: Remove the abilities from all End of Turn cards here.
  • Ghost Rider: On Reveal: Bring back one of your discarded cards to this location.
  • Ghost-Spider: On Reveal: The last card you played moves here.
  • Giganto: You can only play this at the left location.
  • Gilgamesh: On Reveal: +1 Power for each of your other cards in play with increased Power.
  • Gladiator: On Reveal: Add a card from your opponent's deck to their side of this location. If it has less Power, destroy it.
  • Goliath: Ongoing: +1 Power for each other Ongoing card you have in play.
  • Goose: Ongoing: Nobody can play cards that cost 4 or more here.
  • Gorgon: Ongoing: Your opponent's created cards cost 1 more. (maximum 6)
  • Gorr the God Butcher: Ongoing: +2 Power for EACH On Reveal card in play.
  • Grand Master: On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
  • Green Goblin: On Reveal: Switch sides.
  • Groot: On Reveal: If your opponent played a card here this turn, +4 Power.
  • Gwenpool: On Reveal: Pick a random character in your hand 3 times. Give +2 Power each time.
  • H.E.R.B.I.E.: Each turn this is in play, swap to a new Activate ability until one is used.
  • Havok: End of Turn: You lose 1 Max Energy and this gains +3 Power.
  • Hawkeye: On Reveal: If you play a card at this location next turn, +4 Power.
  • Hawkeye Kate Bishop: On Reveal: Add 2 Arrows to your hand.
  • Hazmat: On Reveal: Afflict all other cards with -1 Power.
  • Headpool: When Destroyed: Return this to your hand, then give all cards in your hand +1 Power.
  • Heimdall: On Reveal: Move your other cards one location to the left.
  • Hela: On Reveal: For each different Cost among them, resurrect a card you discarded to a random location.
  • Helicarrier: When Discarded: Fill your hand with random cards.
  • Hellcow: Activate: Discard a card from your hand.
  • Hellcow Fractured Frontier: End of Turn: Afflict ALL other cards here with -1 Power. Then destroy your cards here with 0 Power or less.
  • Hellion: On Reveal: Next turn, your cards are Moveable to this location.
  • Hercules: The first time another one of your cards moves here each turn, move it to another location.
  • High Evolutionary: Game Start: Unlock the potential of your cards with no abilities.
  • Hit-Monkey: On Reveal: Gain +2 Power for each other card you played this turn.
  • Hobgoblin: On Reveal: Switch sides.
  • Hope Summers: After you play a card here, you get +1 Energy next turn.
  • Howard the Duck: Ongoing: Tap this to see the top card of your deck.
  • Hulk: "HULK SMASH!"
  • Hulkbuster: On Reveal: Merge this into one of your cards here.
  • Human Torch: When this moves, double its Power.
  • Human Torch First Steps: End of Turn: +1 Power. Once per game, if your side here is full, double this card’s Power instead.
  • Hydra Bob: End of Turn: This moves if a player Snapped.
  • Hydra Stomper: Ongoing: +1 Power for each time one of your cards moved this game.
  • Hydro-Man: On Reveal: Set the Cost of EACH deck's top card to 1.
  • Iceman: On Reveal: Give a card in your opponent's hand +1 Cost. (maximum 6)
  • Ikari: You can only play this where an enemy is afflicted with negative Power.
  • Infinity Ultron: On Reveal: Add 2 of Ultron's Stones to your hand.
  • Invisible Woman: Ongoing: Cards you play here are not revealed until the game ends.
  • Invisible Woman First Steps: Activate: This turn, your End of Turn abilities repeat.
  • Iron Fist: On Reveal: After you play your next card, move it one location to the left.
  • Iron Lad: On Reveal: Copy the text of your deck's top card.
  • Iron Man: Ongoing: Your total Power is doubled here.
  • Iron Patriot: On Reveal: Add a random 4-Cost or more card to your hand. If you’re winning here after next turn, give it -3 Cost.
  • Ironheart: On Reveal: Give 2 of your other cards +3 Power.
  • Isca the Unbeaten: End of Turn: If you’re losing this location, double this card’s Power.
  • J. Jonah Jameson: Ongoing: Your text emotes are ruder.
  • Jack Flag: Ongoing: Your cards here with increased Power have +2 Power.
  • Jane Foster Fractured Frontier: On Reveal: Judge 4 other random characters. +1 Power (if yours) or -1 Power (enemies). Quickdraw: Judge the worthy again.
  • Jane Foster Mighty Thor: On Reveal: Draw all cards that cost 0 from your deck.
  • Jean Grey: Ongoing: Players must play their first card here each turn. (if possible)
  • Jeff the Baby Dolphin!?: Your cards reveal here with +1 Power. Moveable once.
  • Jeff the Baby Land Shark: Moveable once. Nothing can stop you from moving or playing this to any location.
  • Jennifer Kale: Activate: Next turn, you get +1 Energy.
  • Jessica Jones: On Reveal: If you don't play a card at this location next turn, +5 Power.
  • Jim Hammond Human Torch: Start of Turn: +1 Power for each bonus Energy you have.
  • Joaquin Torres Falcon II: Ongoing: The On Reveal abilities of your 1-Cost cards here repeat.
  • Jocasta: Activate: Immediately Activate your other cards here. (without using up their Activate abilities)
  • Jubilee: On Reveal: Add the top card of your deck to this location.
  • Jubilee Silver Surfer: When you draw a card, add this card's Power to it.
  • Juggernaut: On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)
  • Juggernaut Horseman of War: Objective: Have 6 different Powers among your other cards in play ➤ +6 Power.
  • Ka-Zar: Ongoing: Your 1-Cost cards have +1 Power.
  • Kahhori: On Reveal: Each card in your hand gives one of your other cards in play +1 Power.
  • Kang: Game Start: Replace this with 4 Kangs with text from random cards that Cost 3 or more.
  • Karen Page: On Reveal: Give one of your 1, 2, and 3-Cost characters +2 Power each.
  • Khonshu: When Discarded: Return in its next phase. On Reveal: Resurrect a character you discarded to another location with its Power set to 5.
  • Kid Omega: Activate: Destroy the next card you play this turn to gain its Power.
  • Killmonger: On Reveal: Destroy ALL 1-Cost cards.
  • King Eitri: Activate: Draw a created card from your deck.
  • Kingpin: When an enemy card moves here, afflict it with -2 Power.
  • Kitty Pryde: Start of Turn: Return this to your hand. When this returns to your hand, +1 Power.
  • Klaw: Ongoing: The location to the right has +6 Power.
  • Kluh: On Reveal: EACH player randomly gives a card in their hand -1 Cost for each different Cost among their cards in play.
  • Knull: Ongoing: Has the combined Power of all cards destroyed this game.
  • Korg: On Reveal: Shuffle a Rock into your opponent's deck.
  • Kraglin: On Reveal: Banish the top card of your deck. If it was 4-Cost or more, +2 Energy next turn, otherwise give this +4 Power.
  • Kraven: When a card moves here, this gains +2 Power.
  • Lady Bullseye: On Reveal: Afflict an enemy card with -2 Power. Repeat on a different enemy for each of your unspent Energy.
  • Lady Deathstrike: On Reveal: Destroy each card here with 3 or less Power.
  • Lady Sif: On Reveal: Discard the card that costs the most from your hand.
  • Lasher: Activate: Afflict an enemy card here with negative Power equal to this card's Power.
  • Laufey: On Reveal: Steal 1 Power from each other card here.
  • Leader: On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
  • Leech: On Reveal: Remove the text from 6-Cost cards in your opponent's hand.
  • Legion: On Reveal: Replace each other location with this one.
  • Lin Lie Iron Fist: On Reveal: Add the Sword of Fu Xi to another location.
  • Lizard: Ongoing: -4 Power if your opponent has 4 cards here.
  • Lockheed: End of Turn: If you played a 1-Cost card this turn, afflict an enemy card here with -2 Power.
  • Lockjaw: Activate: After you play your next character, swap it with one from your deck.
  • Loki: On Reveal: Replace your deck with your opponent's starting deck. Give those cards -1 Cost.
  • Luke Cage: Ongoing: Your front-row cards can't have their Power reduced.
  • Luna Snow: On Reveal: Add an Ice Cube to each side of this location.
  • M.O.D.O.K.: On Reveal: Discard your hand.
  • M'Baku: At the end of the game, this jumps from your deck to your lowest-Power location. (that isn't full)
  • Mad Thinker: Start of Turn (after drawing): +2 Power if your hand is full.
  • Madame Web: Ongoing: Each turn, one of your other cards here is Moveable. (your choice)
  • Magik: On Reveal: Replace this location with 'Limbo'. Doesn't work after turn 5.
  • Magneto: On Reveal: Move all enemy 3 and 4-Cost cards to this location.
  • Magus: Activate: Copy the text of a character in your deck with Cost equal to your unspent Energy. (without using its On Reveal)
  • Majestic Wingbeat: On Reveal: Give the leftmost card in your hand +3 Power. If it’s 5-Cost or more, -1 Cost too.
  • Major Victory: On Reveal: Add 2 members of the Guardians crew to your hand.
  • Makkari: End of Turn: Runs from your hand to a random location. (if possible)
  • Malekith: On Reveal: Add a 3-Cost or less card from your deck here, but don't reveal it until the game ends.
  • Man-Spider: On Reveal: Merge the last card you played into this. When this merges, double its Power.
  • Man-Thing: Ongoing: 3-Cost or less cards here have -2 Power.
  • Mantis: On Reveal: If your opponent played any cards here this turn, copy one of them into your hand.
  • Maria Hill: On Reveal: Add a random 2-Cost card to your hand.
  • Marrow: When Discarded or Destroyed: Randomly split -7 Power among enemy cards.
  • Martyr: At the end of the game, move to a location that LOSES you the game. (if possible)
  • Marvel Boy: End of Turn: Give 3 of your 1-Cost cards +1 Power.
  • Mary Jane: End of Turn: Give each of your cards that moved this turn +1 Power.
  • Master Mold: On Reveal: Add 2 Sentinel to your opponent's hand.
  • Maverick: Activate: Give the next card you play Power equal to this card’s Power.
  • Maximus: On Reveal: Your opponent draws 2 cards.
  • Medusa: On Reveal: If this is at the middle location, +3 Power.
  • Mercury: Moveable once. Ongoing: Enemy cards here can't move.
  • Merlin: Start of Turn: Add an Incantation to your hand.
  • Miek: When you discard a card, this gains +1 Power and Moveable next turn.
  • Miles Morales Spider-Man: If a card moved last turn, this costs 1.
  • Mirage: On Reveal: Copy the character that costs the least from your opponent's hand into your hand. Give it +2 Power.
  • Misery: On Reveal: Repeat the On Reveal abilities of your other cards here, then destroy them.
  • Mister Fantastic: Ongoing: Adjacent locations have +3 Power.
  • Mister Fantastic First Steps: End of Turn: Give a card in your hand -1 Cost or +3 Power.
  • Mister Negative: On Reveal: Swap the Power and Cost of all cards in your deck.
  • Mister Sinister: On Reveal: Add a Sinister Clone here with the same Power.
  • Misty Knight: "We've got to save this city."
  • Mobius M. Mobius: Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
  • Mockingbird: Costs 1 less for each of your created cards in play.
  • Moira X: When Destroyed: Get a copy of your opening hand.
  • Mojo: Ongoing: If both sides here are full, +6 Power.
  • Mole Man: On Reveal: Banish the top card of your deck. Add 2 Rocks to your hand. Set their Power to the banished card’s Cost.
  • Monstro: This card’s cost is reduced by the cost of your deck’s top card.
  • Moon Girl: On Reveal: Copy your hand.
  • Moon Knight: On Reveal: Discard an even-costed card from each player's hand.
  • Moondragon: End of Turn: +2 Power if you played 1 card this turn and spent all your Energy.
  • Moonstone: Ongoing: Has the Ongoing effects of your 3-Cost or less cards here.
  • Morbius: Ongoing: +2 Power for each time you discarded a card this game.
  • Morgan le Fay: On Reveal: Return all your discarded and destroyed cards to hand with +3 Power.
  • Morph: On Reveal: Become a copy of a card in your opponent's hand.
  • Mother Askani: On Reveal: Copy the leftmost card in your hand. Give the copy -1 Cost and +2 Power.
  • Ms. Marvel: Ongoing: Your adjacent locations with 2+ cards and no repeated Costs have +6 Power.
  • Multiple Man: When this moves, add a copy to the old location.
  • Muse: Ongoing: +3 Power for each location where one of your cards has been destroyed.
  • Mysterio: On Reveal: Add an Illusion to another location. Activate: Swap Power with it.
  • Mystique: On Reveal: If the last card you played has an Ongoing, copy its text. (if able)
  • Nakia: On Reveal: Give all cards in your hand +1 Power.
  • Namor: Ongoing: +5 Power if this is your only card here.
  • Namora: On Reveal: Give +5 Power to each of your cards alone at another location.
  • Namorita: When you draw a card, give it -1 Cost if this is your only card here.
  • Nebula: Each turn your opponent doesn't play a card here, +2 Power. (except the turn you play this)
  • Negasonic Teenage Warhead: After an enemy character is played here, destroy it. (once per game)
  • Nicholas Scratch: After you play a skill, +1 Power.
  • Nick Fury: On Reveal: Add 3 random 6-Cost cards to your hand.
  • Nico Minoru: On Reveal: After you play your next card, cast a spell. (The spell changes each turn.)
  • Nightcrawler: Moveable once.
  • Nightmare: On Reveal: Replace the text of each card in your hand with text from a random card of the same Cost.
  • Nimrod: When Destroyed: Add a copy of this to each other location.
  • Nocturne: Moveable once. When this moves, replace its location with a random new one.
  • Nova: When Destroyed: Give your cards +1 Power.
  • Nova Frankie Raye: After the next time you play a 6-Cost card, double this card's Power.
  • Odin: On Reveal: Repeat the On Reveal abilities of your other cards here.
  • Okoye: On Reveal: Give every card in your deck +1 Power.
  • Omega Red: Ongoing: If you're winning here, +3 Power to other locations.
  • Omega Sentinel: Activate: Afflict the highest-Power enemy card with -7 Power.
  • Onslaught: Ongoing: Your other Ongoing effects here apply an additional time.
  • Orka: Ongoing: +7 Power if this is your only card here.
  • Ozymandias: Ongoing: Your Rocks have +3 Power.
  • Patriot: Ongoing: Your cards with no abilities have +2 Power.
  • Peni Parker: On Reveal: Add SP//dr to your hand. When this merges, you get +1 Energy next turn.
  • Phastos: On Reveal: Give each card in your deck -1 Cost or +2 Power.
  • Phoenix Force: On Reveal: Revive one of your destroyed cards and merge this into it. It gains Moveable.
  • Pixie: On Reveal: Shuffle the base Costs of all cards in your deck that started there.
  • Polaris: On Reveal: Move an enemy 1 or 2-Cost card to this location.
  • Polaris Horseman of Pestilence: Objective: Cards in play are afflicted with -5 Power ➤ Put a card from your hand here.
  • Prodigy: On Reveal: If this is in the back row, copy the text of the card in front of it.
  • Professor X: Ongoing: Moving is the only way to add or remove a character from here.
  • Prowler: On Reveal: Add 2 Thief’s Tools to your hand. Set their Costs to 0 if a card moved last turn.
  • Proxima Midnight: When Discarded: This jumps to your lowest-Power location. (that isn't full)
  • Psylocke: On Reveal: Next turn, you get +1 Energy.
  • Psylocke Fractured Frontier: On Reveal: Give cards in your hand that are 5-Cost or more -1 Cost. Quickdraw: Your whole hand instead.
  • Punisher: Ongoing: +1 Power for each enemy card here.
  • Punisher War Machine: When drawn, mark one of your empty locations. Objective: Win that location ➤ +1 Max Energy.
  • Quake: On Reveal: Swap the positions of the other two locations.
  • Quicksand: The next time your opponent would start a turn with bonus Energy, they don't get it.
  • Quicksilver: Starts in your opening hand.
  • Quinjet: Ongoing: Your created cards cost 1 less. (minimum 1)
  • Rama-Tut: On Reveal: Use 3 On Reveals from cards released before Rama-Tut's time.
  • Ravonna Renslayer: Ongoing: Your cards with 1 or less Power cost 1 less. (minimum 1)
  • Red Guardian: On Reveal: Afflict the lowest-Power enemy card here with -2 Power and remove its text.
  • Red Hulk: End of Turn: If your opponent has unspent Energy, +3 Power. (if in hand or in play)
  • Red Hulk Fractured Frontier: On Reveal: -1 Power for each enemy card here. Quickdraw: +1 Power instead.
  • Red Onslaught: Ongoing: Has 3 random Ongoing abilities.
  • Red Shift: On Reveal: Discard the leftmost card in your hand to add a random card with the same Cost to your hand.
  • Red Skull: Ongoing: Enemy cards here have +2 Power.
  • Red Wolf Fractured Frontier: On Reveal: +1 Power for each card in your hand. Quickdraw: Give your hand +1 Power.
  • Redwing: The first time this moves, add a card from your hand to the old location.
  • Rescue: On Reveal: If you play a card at this location next turn, +5 Power.
  • Rhino: On Reveal: Add a Rock to your side of this location.
  • Rocket and Groot: Moveable once. After your opponent plays a card here, steal 1 Power from it.
  • Rocket Raccoon: On Reveal: If your opponent played a card here this turn, +4 Power.
  • Rockslide: On Reveal: Shuffle 2 Rocks into your opponent's deck.
  • Rogue: On Reveal: Steal the text from an enemy Ongoing card here.
  • Rogue Scion of Division: On Reveal: Steal the text of the highest-Cost card in your opponent's hand.
  • Ronan the Accuser: Ongoing: +2 Power for each card in your opponent's hand.
  • Sabretooth: When Destroyed: Return this to your hand. It costs 0.
  • Sage: On Reveal: +2 Power for each different Power among all other cards here.
  • Sam Wilson Captain America: On Reveal: Add Cap's Shield to another location. Ongoing: Cap's Shield is Moveable.
  • Sandman: On Reveal: Next turn, cards cost 1 more. (maximum 6)
  • Sandstorm: On Reveal: Add 2 Rocks to your hand. Give them +1 Power for each of your front-Row characters.
  • Sasquatch: Costs 1 less for each card you played last turn.
  • Sauron: On Reveal: Remove the abilities from all Ongoing cards in your deck.
  • Scarlet Spider: Activate: Add an exact clone of this to another location.
  • Scarlet Witch: On Reveal: Replace this location with a new one.
  • Scarlet Witch Queen of Chaos: Start of Turn: Add an EXTREMELY random skill to your hand. It costs 0 this turn.
  • Scorn: When Discarded: Put this back and give +2 Power to itself and one of your cards in play.
  • Scorpion: On Reveal: Afflict cards in your opponent's hand with -1 Power.
  • Scorpion Brand New Day: Ongoing: Double the Power reductions on all enemy cards.
  • Scream: When an enemy card moves, steal 2 Power from it. (once per turn)
  • Sebastian Shaw: When this is Empowered, gain an additional +2 Power. (if in hand, in deck, or in play)
  • Selene: On Reveal: Afflict the lowest-Power card in each player's hand with -3 Power.
  • Selene Horseman of Famine: Objective: Have 3 cards with no abilities in play ➤ Steal 5 Power from an enemy card here.
  • Sentinel: On Reveal: Add another Sentinel to your hand.
  • Sentry: You can't play this at the right location. On Reveal: Add a -9 Power Void to the right location.
  • Sera: Ongoing: Cards in your hand cost 1 less. (minimum 1)
  • Sersi: On Reveal: Transform your other characters here into random ones that cost 1 more. (if possible)
  • Shadow King: On Reveal: Reset all cards here to their original Power.
  • Shadowlands Daredevil: On Reveal: Shuffle in 3 Demons. When you draw a card with 6 or more Power, +2 Power.
  • Shang-Chi: On Reveal: Destroy an enemy card here that has 10 or more Power.
  • Shang-Chi, Master of the Rings: Game Start: The Ten Rings starts in your hand. On Reveal: Unlock their potential.
  • Shanna: On Reveal: Add a random 1-Cost character to each location.
  • She-Hulk: Costs 1 less for each unspent Energy last turn.
  • Shocker: "I'm gonna blast you!"
  • Shou-Lao the Undying: On Reveal: Give the last character you played +2 Power for each turn you played 2 or more cards. (+0)
  • Shuri: On Reveal: If you play your next card at this location, double its Power.
  • Silk: After ANY card is played here, move this to another location.
  • Silver Sable: On Reveal: Steal 2 Power from the top character of your opponent's deck.
  • Silver Samurai: On Reveal: Each player discards the lowest-Power character from their hand.
  • Silver Surfer: On Reveal: Give your other 3-Cost cards +2 Power.
  • Silver Surfer First Steps: End of Turn: If you're winning this location with an On Reveal card, copy its text.
  • Sinister Six: Game Start: The first 6 characters you draw are EVIL! After you play them all, merge them into this and add this to the last one's location. (0/6)
  • Skaar: Costs 2 less for each of your cards that has 10 or more Power.
  • Snowguard: On Reveal: Add the Hawk and Bear auroras to your hand.
  • Sparky: Activate: Give your card that last moved +2 Power and move it back to its previous location.
  • Spectrum: On Reveal: Give your Ongoing cards +2 Power.
  • Speed: Ongoing: +1 Power for each turn in which you spent all your Energy.
  • Spider Sense: On Reveal: Give your characters here +3 Power. Costs 1 less for each Moveable card you've played.
  • Spider-Ham: Activate: Replace the text of a random character in your opponent's hand with "oink!"
  • Spider-Man: On Reveal: Move to another location and pull an enemy card from here to there.
  • Spider-Man 2099: Moveable once. When this moves to a location, afflict an enemy card there with -3 Power.
  • Spider-Man Brand New Day: Moveable twice. After this moves to a location, give one of your other cards there +1 Power. (even unrevealed ones)
  • Spider-Man Noir: On Reveal: Set the top character of your deck's Power to 8. If your other cards in play cost exactly 8 total, add it here. (0/8)
  • Spider-Punk: Moveable once. When this moves to a location, steal 2 Power from the highest-Power enemy there.
  • Spider-Woman: On Reveal: Afflict all enemy cards here with -1 Power.
  • Squirrel Girl: On Reveal: Add a 1-Power Squirrel to each other location.
  • Star-Lord: On Reveal: If your opponent played a card here this turn, +4 Power.
  • Star-Lord, Master of the Sun: On Reveal: Next turn, you get +1 Energy for each turn you've ended with unspent Energy.
  • Starbrand: Ongoing: Your opponent has +3 Power at each other location.
  • Stardust: Ongoing: Cards can’t be added to locations except by playing or moving them.
  • Starhawk: On Reveal: +1 Power to your cards at the left location if it's an odd turn, otherwise give to the right location.
  • Stature: Costs 1 if your opponent discarded a card this game.
  • Stegron: On Reveal: Move an enemy card here one location to the right.
  • Stick: On Reveal: Give the next card you play Power equal to this card's Power.
  • Storm: On Reveal: Flood this location. Next turn is the last turn cards can be played here.
  • Storm Horseman of Famine: Objective: End 2 turns in a row with unspent Energy ➤ Give your other cards here and in your hand +2 Power.
  • Strange Supreme: Gains +2 Power from merging. End of Turn: Merge one of your created cards into this.
  • Strong Guy: Ongoing: +6 Power if your hand has 1 or fewer cards.
  • Stryfe: Objective: Play 3 On Reveal cards ➤ Use the highest-Cost On Reveal in your hand.
  • Sub-Mariner: When this is Empowered, add a random 1-Cost character to your hand with that same increase. (if in hand or in play)
  • Sunspot: End of Turn: Gain +1 Power for each unspent Energy.
  • Super-Adaptoid: On Reveal: Steal the text from an enemy Activate card here.
  • Super-Skrull: Ongoing: Has the Ongoing effects of all enemy cards.
  • Supergiant: On Reveal: All cards played next turn don't reveal until the game ends.
  • Superior Iron Man: Double Cost reductions to this. Ongoing: Double Power increases to this.
  • Superior Spider-Man: Start of Turn: +1 Energy if you have any cards with increased Power in play.
  • Surge: On Reveal: Give the top card of your deck -1 Cost and +1 Power. After you play it, repeat this ability.
  • Surtur: After you play a card with 10 or more Power, this gains +2 Power.
  • Swarm: When Discarded: Add two copies of this that cost 0 to your hand.
  • Sword Master: On Reveal: Discard an odd-costed card from your hand.
  • Symbiote Spider-Man: Activate: Merge your lowest-Cost card here into this. Copy its text like it just revealed.
  • Tarantula: End of Turn: If you have the highest Power among cards in play, give this and 2 characters in your hand +1 Power.
  • Taskmaster: On Reveal: Set this card’s Power equal to that of the last card you played. (if able)
  • Techno-Organic Virus: On Reveal: Infect your other cards here (replace their text). Copy this to your hand.
  • Terrax the Tamer: On Reveal: For each location, shuffle a Rock into the losing player's deck.
  • Thaddeus Ross: End of Turn: If your opponent has unspent Energy, draw a card with 10 or more Power.
  • Thanos: Game Start: Shuffle the six Infinity Stones into your deck.
  • Thanos Fractured Frontier: Game Start: Load an Infinity Shot. Your cards have "Quickdraw: Thanos loads again." On Reveal: Fire all loaded Shots.
  • The Ancient One: On Reveal: Add Tao Mandala to your hand.
  • The Collector: When a card enters your hand from anywhere (except your deck), +1 Power.
  • The Fallen One: On Reveal: Set your Max Energy equal to this card's Power.
  • The First Ghost Rider: On Reveal: Discard the lowest-Power character from your hand. Remove that card's Power from this.
  • The Hood: On Reveal: Add a Demon to your hand.
  • The Hunger: On Reveal: Horde +3.
  • The Infinaut: If you played a card last turn, you can't play this.
  • The Inversion: On Reveal: Invert the Power of the lowest-Power card(s) here. (positive becomes negative and vice versa)
  • The Living Tribunal: Ongoing: Split your total Power evenly among all locations.
  • The Thing: "It's clobberin' time!"
  • The Thing First Steps: End of Turn: +2 Power. Once per game, if your side here is full, destroy an enemy card here with less Power.
  • Thena: End of Turn: +3 Power if you played (exactly) 2 cards.
  • Thor: On Reveal: Shuffle Mjolnir into your deck.
  • Titania: After ANY card is played here, this card switches sides.
  • Tombstone: On Reveal: Destroy your lowest-Power card at each other location.
  • Topaz: After you play a card here, move it to the middle location.
  • Toxie Doxie: On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn.
  • Toxin: On Reveal: Return your other cards here to your hand. +2 Power for each returned.
  • Triton: On Reveal: Give the last character EACH player played last turn +3 Power.
  • Typhoid Mary: Ongoing: Your other cards here have -2 Power.
  • U.S. Agent: Ongoing: 4-Cost or more cards here have -3 Power.
  • Uatu the Watcher: Game Start: You can see the unrevealed locations.
  • Ultron: On Reveal: Deploy four 2-Power Drones to each other location.
  • Uncle Ben: When Destroyed: Replace this with Spider-Man.
  • Valentina: On Reveal: Add a random 6-Cost card to your hand. Give it -2 Cost and -2 Power.
  • Valkyrie: On Reveal: Set ALL cards here to 3 Power.
  • Venom: On Reveal: Destroy your other cards here. Add their Power to this card.
  • Venus: When your cards in play are Empowered, give those cards an additional +1 Power.
  • Victoria Hand: Ongoing: Your cards that were created in your hand have +2 Power.
  • Viper: On Reveal: One of your other cards here with the lowest Power switches sides.
  • Vision: Moveable
  • Viv Vision: Start of Turn: Give all cards in your hand +1 Power if you’re winning here. Otherwise, move this to another location.
  • Vulture: When this card moves, +4 Power.
  • Wade Wilson: When Destroyed: Replace this with a 1-Cost card from your hand or deck with +2 Power.
  • War Machine: Ongoing: Nothing can stop you from playing cards anywhere.
  • Warlock: Activate: For each unspent Energy, give a card in your hand -1 Cost.
  • Warpath: Ongoing: If any of your locations are empty, +5 Power.
  • Wasp: "My secret power is that I get things done."
  • Wave: On Reveal: All cards cost a maximum of 4 until the end of next turn.
  • Weapon H: When Discarded: Put this back with -2 Cost.
  • Weapon X Wolverine: After one of your other cards is destroyed, +1 Power. After every 3rd time, improve this effect by 1. (0/3)
  • Web Sling: On Reveal: Next turn, one of your cards here is Moveable and gets +1 Power when it moves. (your choice)
  • Werewolf By Night: After you play a card, move there to gain +2 Power if it has an On Reveal.
  • White Queen: On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
  • White Tiger: On Reveal: Add a 10-Power Tiger to another location.
  • White Widow: On Reveal: Add a Widow's Kiss to your opponent's side of this location.
  • Wiccan: On Reveal: If you've spent all your Energy on previous turns, +2 Max Energy.
  • Wild Child: Ongoing: +4 Power if you’ve discarded a card. +4 Power if one of your cards has been destroyed.
  • Wilson Fisk: Costs 3 if you have the highest Power among cards in play.
  • Wolfsbane: On Reveal: +2 Power for each other card you have here.
  • Wolverine: When Discarded or Destroyed: Regenerate this with +2 Power at a random location.
  • Wolverine Horseman of War: Objective: This has 5 or more Power ➤ Give one of your cards at each location +4 Power.
  • Wong: Ongoing: Your On Reveal abilities here repeat.
  • X-23: When Discarded or Destroyed: Regenerate this at a random location and you get +1 Energy next turn.
  • Xorn: After ANY 3 or 4-Cost card is played here, move it to another location.
  • Yellowjacket: On Reveal: Afflict your other cards here with -1 Power.
  • Yondu: On Reveal: Banish the card that costs the least in your opponent's deck.
  • Zabu: On Reveal: Give each 4-Cost card in your deck -1 Cost.
  • Zero: On Reveal: Remove the abilities on the next card you play.
  • Zombie Captain Marvel: Activate: Destroy your other cards here to get +3 Power for each. Move to a location you're losing.
  • Zombie Galacti: Game Start: Choose 6 other characters in your deck. On Reveal: Transform those cards into copies of this.
  • Zombie Giant-Man: On Reveal: Horde +2, then this gains Power equal to your Zombie Horde.
  • Zombie Mister Fantastic: On Reveal: Horde +2. Activate: Give 4 of your created cards +1 Power.
  • Zombie Power Man: End of Turn: If you're winning here, discard the leftmost card from your hand.
  • Zombie Scarlet Witch: After you play a card here, Horde +2.
  • Zombie Sentry: On Reveal: Horde +1 for each of your cards at the right location.